Hello , I am quite new to the world of Game engines and Coding. I am an artist and using Blueprint I was trying to get an arch viz project done with just some assets and the 1st Person shooter BP.
As the project was evolving I kept packaging and building( all for windows x64) , checking if all works. After a wile I kept getting this line of code on package. anyone has any Idea where to start? Bare in mind I don’t understand code 2 well but I can follow steps:P
Attached the full log
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: An item with the same key has already been added.
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
so I found the problem my end if anyone still cares. There is a target file in the source folder and somehow I managed to duplicate it. i searched for .target in the windows search bar and deleted one of them. Worked. The problem occurred as I was running it from Google drive folder on 2 different PC’s and it must have duplicated it. Don’t use anything like Dropbox or GDrive with projects it breaks them. Tortoise SVN my next choice worked like a charm
wow, can’t believe that fixed it. thank you! in my case it seems like the problem was that I had changed the name of my project, and there was a .target file that still had the old name of the project. Deleted that and everything was fine!