Packaging fails: Nativized blueprint using C++ plugin fails to build.

I’m trying to package my game with inclusive nativization, when I turn off Nativize blueprints, my game packages with no issues. I keep getting this error

fatal error C1083: Cannot open include file: '../Plugins/SpringTime/Source/SpringTime/Public/SpringTimeBPLibrary.h': No such file or directory

I copy and pasted the plugin folder in the \Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets since the natived header has the following line.

#include "../Plugins/SpringTime/Source/SpringTime/Public/SpringTimeBPLibrary.h"

However, I did have to copy paste the plugin folder during the build process. So I can understand why this didn’t work. But my Game packaged successfully but the game crashes on open.

As I said before the game packages without issue without nativizing blueprints.