I keep getting this error when packaging:
Ensure condition failed: ResolvedOwningNode || !EdGraphPinReference.PinId.IsValid() [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Engine\Classes\EdGraph/EdGraphPin.h] [Line: 270] Error: Trying to reference an unowned pin: 44F1D6CF4027B2C380174AA2AEF36FC1
Here’s the full Log:
I’ve managed to fix most of the warnings now, but this error really gives me no information to work with.
After taking a look at the error above and doing some digging it appears that this is a known issue. I have provided a link to the public tracker. I have also provided a link tot he original post. Feel free to take a look at the original post for more information.
Public tracker Link: Unreal Engine Issues and Bug Tracker (UE-40083)
Thread: Unowned pin error preventing packaging on a Get Actor Velocity node - Platform & Builds - Epic Developer Community Forums
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