I packaged my game. After about 15 minutes, it failed for some reason. Help!
UATHelper: Packaging (Windows (64-bit)): Unhandled Exception: System.IO.IOException: There is not enough space on the disk.
UATHelper: Packaging (Windows (64-bit)): at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Windows (64-bit)): at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
UATHelper: Packaging (Windows (64-bit)): at System.IO.FileStream.FlushInternalBuffer()
UATHelper: Packaging (Windows (64-bit)): at System.IO.FileStream.Flush(Boolean flushToDisk)
UATHelper: Packaging (Windows (64-bit)): at System.IO.StreamWriter.Flush(Boolean flushStream, Boolean flushEncoder)
UATHelper: Packaging (Windows (64-bit)): at System.Diagnostics.TextWriterTraceListener.Flush()
UATHelper: Packaging (Windows (64-bit)): at Tools.DotNETCommon.Log.WriteLinePrivate(Int32 StackFramesToSkip, Boolean bWriteOnce, LogEventType Verbosity, LogFormatOptions FormatOptions, String Format, Object[] Args) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 424
UATHelper: Packaging (Windows (64-bit)): at Tools.DotNETCommon.Log.WriteLine(Int32 StackFramesToSkip, LogEventType Verbosity, String Format, Object[] Args) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 511
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProcessResult.LogOutput(LogEventType Verbosity, String Message) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 288
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProcessResult.StdOut(Object sender, DataReceivedEventArgs e) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 324
UATHelper: Packaging (Windows (64-bit)): at System.Diagnostics.Process.OutputReadNotifyUser(String data)
UATHelper: Packaging (Windows (64-bit)): at System.Diagnostics.AsyncStreamReader.FlushMessageQueue()
UATHelper: Packaging (Windows (64-bit)): at System.Diagnostics.AsyncStreamReader.GetLinesFromStringBuilder()
UATHelper: Packaging (Windows (64-bit)): at System.Diagnostics.AsyncStreamReader.ReadBuffer(IAsyncResult ar)
UATHelper: Packaging (Windows (64-bit)): at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
UATHelper: Packaging (Windows (64-bit)): at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
UATHelper: Packaging (Windows (64-bit)): at System.IO.Stream.ReadWriteTask.System.Threading.Tasks.ITaskCompletionAction.Invoke(Task completingTask)
UATHelper: Packaging (Windows (64-bit)): at System.Threading.Tasks.Task.FinishContinuations()
UATHelper: Packaging (Windows (64-bit)): at System.Threading.Tasks.Task.Finish(Boolean bUserDelegateExecuted)
UATHelper: Packaging (Windows (64-bit)): at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
UATHelper: Packaging (Windows (64-bit)): at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
UATHelper: Packaging (Windows (64-bit)): at System.Threading.ThreadPoolWorkQueue.Dispatch()
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
LogDirectoryWatcher: Display: A directory notification failed for 'D:/UE4Projects/AgencyOfFear_Demo/Saved/Collections/' because it could not be accessed. Aborting watch request...