Summary
Packaging failed when I place my plugins (my newly created content-only plugin, without anything/ simple empty blueprint actor in it) with ue5.6 and placed the plugin into engine marketplace folder manually (Engine\Plugins\Marketplace).
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
- Create a c++ project with third person template
- Click on .uproject, Generate Visual Studio Project files.
- Open the .sln file, build with development editor.
- Open the .uproject file
- Open the plugin, Click Add
- Click on Content Only and fill data create one
- Copy the plugin from Project>Plugins folder
- Go to Engine\Plugins\Marketplace paste the plugin
- Create another project, blueprint only
- Open the project search and enable the plugin.
- Restart engine and try to package the the project.
Expected Result
It should be packaging fine when I put a newly created plugin in engine marketplace folder.
Observed Result
Packaging Failed!
Platform(s)
Windows