Packaging failed on ue5.6

Summary

Packaging failed when I place my plugins (my newly created content-only plugin, without anything/ simple empty blueprint actor in it) with ue5.6 and placed the plugin into engine marketplace folder manually (Engine\Plugins\Marketplace).

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

  1. Create a c++ project with third person template
  2. Click on .uproject, Generate Visual Studio Project files.
  3. Open the .sln file, build with development editor.
  4. Open the .uproject file
  5. Open the plugin, Click Add
  6. Click on Content Only and fill data create one
  7. Copy the plugin from Project>Plugins folder
  8. Go to Engine\Plugins\Marketplace paste the plugin
  9. Create another project, blueprint only
  10. Open the project search and enable the plugin.
  11. Restart engine and try to package the the project.

Expected Result

It should be packaging fine when I put a newly created plugin in engine marketplace folder.

Observed Result

Packaging Failed!

Platform(s)

Windows

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