Hello ue4 community!
Description
Since one week i have problems with packaging my project for any platform
I´ve tested one week but don´t found anything that resolves the issue.
I´ve reinstalled my hole PC multiple times too.
The issue comes first on this Platform:
- Windows 8.1 latest update
- Unreal Engine 4.8.3
Then i decided to reinstall my pc with Windows 8.1 & Unreal Engine 4.8.3, but the issue has remained.
The hole week i tried all this combinations:
First combination (Error occurred)
- Windows 8.1 latest update
- Unreal Engine 4.8.3
- Visual Studio 2013 Ultimate
First fresh installation
- Windows 8.1 latest update
- Unreal Engine 4.8.3
- Visual Studio 2013 Ultimate
Second fresh installation
- Windows 8.1 latest update
- Unreal Engine 4.9 preview 1 & 2
- Visual Studio 2013 Ultimate
- Visual Studio 2015 Professional
Third fresh installation
- Windows 10 Pro
- Unreal Engine 4.8.3
- Visual Studio 2013 Ultimate
- Visual Studio 2015 Professional
Fourth fresh installation
- Windows 10 Pro
- Unreal Engine 4.9 preview 2 & 3
- Visual Studio 2013 Ultimate
- Visual Studio 2015 Professional
Error message
MainFrameActions: Packaging (Android (All)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Android (All)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: Exception in mscorlib: Illegales Zeichen im Pfad.
MainFrameActions: Packaging (Android (All)): Stacktrace: bei System.IO.Path.CheckInvalidPathChars(String path, Boolean checkAdditional)
MainFrameActions: Packaging (Android (All)): bei System.IO.Path.Combine(String path1, String path2)
MainFrameActions: Packaging (Android (All)): bei AutomationTool.UE4Build.XGEConsoleExe()
MainFrameActions: Packaging (Android (All)): bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
MainFrameActions: Packaging (Android (All)): bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Packaging (Android (All)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (All)): bei BuildCommand.Execute()
MainFrameActions: Packaging (Android (All)): bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Android (All)): bei AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android (All)): bei AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (All)): bei AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
MainFrameActions: Packaging (Android (All)): bei AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (All)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
MainFrameActions: Packaging (Android (All)): copying UAT log files...
MainFrameActions: Packaging (Android (All)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (All)): BUILD FAILED
My Findings
- The error don´t occur with my project on an other PC with Windows 10 & UE 4.9
- The error only occur if the project have a source folder
- Packaging is successful for blueprint only projects
- I found someone that only posted this on pastebin with same error http://pastebin.com/aDPFh9UT
I’m really grateful for any help!!
Best regards,
Maik