Packaging Fail

Hi there,
so i finally finished my project and wanted to package it but this shows up in the output log:

UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.14 s.
UATHelper: Packaging (Windows): WARNING: Error while enumerating Visual Studio toolchains
PackagingResults: Warning: Error while enumerating Visual Studio toolchains
UATHelper: Packaging (Windows): WARNING: Assuming no compilation capability for NET Framework projects.
PackagingResults: Warning: Assuming no compilation capability for NET Framework projects.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\RAPH\Documents\Unreal Projects\EndlessRunNGun\EndlessRunNGun.uproject
UATHelper: Packaging (Windows): EndlessRunNGun.uproject requires a temporary target.cs to be generated (PaperZD plugin is enabled)
UATHelper: Packaging (Windows): ERROR: C:\Users\RAPH\Documents\Unreal Projects\EndlessRunNGun\EndlessRunNGun.uproject does not look like uproject file but no targets have been found!
UATHelper: Packaging (Windows): (see C:\Users\RAPH\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 0s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
PackagingResults: Error: C:\Users\RAPH\Documents\Unreal Projects\EndlessRunNGun\EndlessRunNGun.uproject does not look like uproject file but no targets have been found!
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

And it stops the packaging. i am new to unreal so i have no idea what i did wrong, does anyone have a solution ?

Little Update : Cooking works (even tho i have no idea what it does) but not packaging

Hi, did you meanwhile find a solution or workaround?

Hey there @imercutio! Welcome to the community! Do you have Visual Studio 2022 installed with the C++ game targeting and .Net frameworks installed?

Similar thread with a different workaround at the bottom for studios that can’t move to VS2022: .uproject does not look like uproject file but no targets have been found!