I’m attempting to package the project as a Windows (64 bit) executable, but receiving errors that prevents the project from being packaged.
I’m unsure what my errors are, suggestions on what the issues might be are appreciated!
Notable red errors are listed below in the output log. As well as a summary of the output placed into the attached text file and screenshot.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: MyOwnerWorld [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp] [Line: 1235]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff823754e09 UE4Editor-Engine.dll!UnknownFunction