All solutions says that I need to build the unreal engine again from visual studio. But I’m not a programmer that I can do that also I don’t have visual studio. So how can I fix the issue from editor? Or by tweaking any files from pre built engine?
I’m attaching my log files here:
LogInit:Display: Running engine for game: MyProject
LogInit: Version: 4.1.0-0+UE4
LogInit: Compiled (64-bit): Apr 25 2014 15:23:51
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line:
LogInit: Base directory: C:/UnrealEngine-4.1/Engine/Binaries/Win64/
LogInit: Rocket: 0
LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: SOHAN-PC
LogInit: User: Sohan
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.118076 MHz
LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=8192.0GB
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 67.26 MB used, 67.26 MB peak
LogMemory: Process Virtual Memory: 48.33 MB used, 48.33 MB peak
LogMemory: Physical Memory: 2456.68 MB used, 8140.39 MB total
LogMemory: Virtual Memory: 252.88 MB used, 8388608.00 MB total
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 760 (Feature Level 11_0)
LogD3D11RHI: Adapter has 1990MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogInit:Warning: We appear to have no tool tip localization data? Editor can't run.
LogInit:Warning: We appear to have no property name localization data? Editor can't run.
LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/UnrealEngine-4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/UnrealEngine-4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogContentStreaming: Texture pool size is 0.000000MB
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.04s 38MB ../../../../Users/Sohan/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: ../../../../Users/Sohan/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Users/Sohan/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogEnum:Warning: Enum Text 1 for Enum ECustomDepth failed to resolve to any value
LogEnum:Warning: Enum Text 3 for Enum EEarlyZPass failed to resolve to any value
LogEnum:Warning: Enum Text 1 for Enum EClearSceneOptions failed to resolve to any value
LogEnum:Warning: Enum Text 4 for Enum ECompositingSampleCount failed to resolve to any value
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
FUdpSocketBuilder: Failed to create the socket UdpMessageMulticastSocket as configured
UdpMessageTransport.StartTransport: Failed to create multicast socket on 0.0.0.0:0, joined to 230.0.0.1:6666 with TTL 1
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
BlueprintLog: New page: Editor Load
LogObj: 18600 objects as part of root set at end of initial load.
LogUObjectAllocator: 3704168 out of 0 bytes used by permanent object pool.
LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/UnrealEngine-4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/UnrealEngine-4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/UnrealEngine-4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/UnrealEngine-4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/UnrealEngine-4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/UnrealEngine-4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogEngine: Initializing Engine...
LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.02s 38MB ../../../../Users/Sohan/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
LogAssetRegistry: FAssetRegistry took 0.0100 seconds to start up
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../Users/Sohan/Documents/Unreal Projects/MyProject/Content/Maps/Example_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 WORLDCOMPOSITION=0
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000126CBA60
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP
MapCheck: New page: Example_Map - Jul 18, 2014, 11:44:09 PM
MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [30.641ms] ==========
LogFileHelpers: Loading map 'Example_Map' took 0.282
LogCollectionManager: Loaded 0 collections in 0.000450 seconds
LogInit: Using libcurl 7.34.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: Libcurl will NOT reuse connections
LogCrashTracker: Crashtracker disabled due to settings.
Cmd: MODE PLACEMENT
LogLoad: Full Startup: 3.56 seconds (BP compile: 0.06 seconds)
LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Sohan_assets/Materials'
LogRenderer:Warning: Reallocating scene render targets to support 32x32.
LogRenderer:Warning: Reallocating scene render targets to support 648x600.
LogAssetRegistry: Asset discovery search completed in 0.9496 seconds
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>C0BBA6D616EB18C0</RequestId><HostId>4rrZfdAZZflj1P/EGQMCVVtOYCAKv/MOc5jKPCmhbu6HN7OEKQisveI3QLOxdi4u</HostId></Error>
LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>CEFEAA07F30168F9</RequestId><HostId>5pqJ0vEdVNRZxIyambjH9pAh9bA9iXw0deJXnsm9ZCYZXyjaA65C+7ILWJQDTCTD</HostId></Error>
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>BFD0C5E00F67BE23</RequestId><HostId>M7VuZcm8oBWNlGwqz7xBhqOCCREjOf1JBMZxQpTm1lvwdLaC2+To9Sm+jpdDTyHFhPd9lBSyklA=</HostId></Error>
LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>19FFE14B70D33E2B</RequestId><HostId>igQQAUbFz7kYbmhcGd7WVNAG2vl1r6kxm3TrQToV8TKCubkdRv17uPFZbxniRdw0</HostId></Error>
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>78EC69096B04C38C</RequestId><HostId>kwvSpuynBloxS5fKeLNR8kvoqnTeBDuFrK63sYvVuIKWTSdBQLCxKuUd6dis2Mpw</HostId></Error>
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
Cmd: MAP LOAD FILE="../../../../Users/Sohan/Documents/Unreal Projects/MyProject/Content/Maps/newTest.umap" TEMPLATE=0 SHOWPROGRESS=1 WORLDCOMPOSITION=0
LightingResults: New page: Lighting Build
Cmd: MODE PLACEMENT
LoadErrors: New page: Loading map: newTest.umap
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000169B7B00
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP
MapCheck: New page: newTest - Jul 18, 2014, 11:44:16 PM
MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [32.486ms] ==========
LogFileHelpers: Loading map 'newTest' took 0.860
Cmd: UpdateLandscapeEditorData -warnings
Cmd: UpdateLandscapeEditorData
LogEditorViewport: Clicking on Actor (LMB): DirectionalLight (DirectionalLight1)
LogDesktopPlatform:Warning: Error reading results of folder dialog.
MainFrameActions: Packaging (Windows): Running AutomationTool...
MainFrameActions: Packaging (Windows): path="C:\Program Files (x86)\Common Files\Intel\Shared Files\cpp\bin\Intel64;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files (x86)\Intel\iCLS Client\;C:\Program Files\Intel\iCLS Client\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files (x86)\Common Files\Autodesk Shared\;C:\Program Files (x86)\OptiTex 11\App;C:\Program Files (x86)\Autodesk\Backburner\;"
MainFrameActions: Packaging (Windows): Unhandled Exception:
MainFrameActions: Packaging (Windows):
MainFrameActions: Packaging (Windows): System.IO.FileNotFoundException: Could not load file or assembly 'UnrealBuildTool, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
MainFrameActions: Packaging (Windows): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows): copying UAT log files...
MainFrameActions: Packaging (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows): BUILD FAILED
MainFrameActions: Packaging (Windows): Running AutomationTool...
MainFrameActions: Packaging (Windows): path="C:\Program Files (x86)\Common Files\Intel\Shared Files\cpp\bin\Intel64;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files (x86)\Intel\iCLS Client\;C:\Program Files\Intel\iCLS Client\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files (x86)\Common Files\Autodesk Shared\;C:\Program Files (x86)\OptiTex 11\App;C:\Program Files (x86)\Autodesk\Backburner\;"
MainFrameActions: Packaging (Windows): Unhandled Exception:
MainFrameActions: Packaging (Windows): System.IO.FileNotFoundException: Could not load file or assembly 'UnrealBuildTool, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
MainFrameActions: Packaging (Windows): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows): copying UAT log files...
MainFrameActions: Packaging (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows): BUILD FAILED
LogSavePackage: Save=805.218689ms
LogSavePackage: Moving '../../../../Users/Sohan/Documents/Unreal Projects/MyProject/Saved//newTest_Auto19C66F5654C763CB3D203FE837E1E33E6.tmp' to '../../../../Users/Sohan/Documents/Unreal Projects/MyProject/Saved/Autosaves/Game/Maps/newTest_Auto1.umap'
LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/newTest' took 0.867
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.867
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
LogSavePackage: Save=739.297546ms
LogSavePackage: Moving '../../../../Users/Sohan/Documents/Unreal Projects/MyProject/Saved//newTest_Auto26763A45C458B309BE7754C99450988F1.tmp' to '../../../../Users/Sohan/Documents/Unreal Projects/MyProject/Saved/Autosaves/Game/Maps/newTest_Auto2.umap'
LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/newTest' took 0.823
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.823
MainFrameActions: Cooking (Windows): Running AutomationTool...
MainFrameActions: Cooking (Windows): path="C:\Program Files (x86)\Common Files\Intel\Shared Files\cpp\bin\Intel64;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files (x86)\Intel\iCLS Client\;C:\Program Files\Intel\iCLS Client\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files (x86)\Common Files\Autodesk Shared\;C:\Program Files (x86)\OptiTex 11\App;C:\Program Files (x86)\Autodesk\Backburner\;"
MainFrameActions: Cooking (Windows): Unhandled Exception:
MainFrameActions: Cooking (Windows):
MainFrameActions: Cooking (Windows): System.IO.FileNotFoundException: Could not load file or assembly 'UnrealBuildTool, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
MainFrameActions: Cooking (Windows): at AutomationTool.Program.Main()
MainFrameActions: Cooking (Windows): copying UAT log files...
MainFrameActions: Cooking (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Cooking (Windows): BUILD FAILED
MainFrameActions: Packaging (Windows): Running AutomationTool...
MainFrameActions: Packaging (Windows): path="C:\Program Files (x86)\Common Files\Intel\Shared Files\cpp\bin\Intel64;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files (x86)\Intel\iCLS Client\;C:\Program Files\Intel\iCLS Client\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files (x86)\Common Files\Autodesk Shared\;C:\Program Files (x86)\OptiTex 11\App;C:\Program Files (x86)\Autodesk\Backburner\;"
MainFrameActions: Packaging (Windows): Unhandled Exception:
MainFrameActions: Packaging (Windows):
MainFrameActions: Packaging (Windows): System.IO.FileNotFoundException: Could not load file or assembly 'UnrealBuildTool, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
MainFrameActions: Packaging (Windows): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows): copying UAT log files...
MainFrameActions: Packaging (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows): BUILD FAILED
Please help me solve this.
Thanks