Packaging Error Launch failed! Unknown Error

Yesterday everything ok … today this is because … today I just changed the launch landscape icon in platform-platforms of the project settings … help…help

LogPlayLevel: Launcher Device ID: Android_ATC@8c0bd708
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_46a4_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1fa8_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_1d18_0///####STATCAT_Advanced#### old //STATGROUP_Threads//LauncherWorker///Thread_4384_0///####STATCAT_Advanced####
LogBlueprintCodeGen: GenerateStubs - all unconverted bp: 0, generated wrapers: 0
LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0
LogChunkManifestGenerator: Chunk: 0, Started with 563 packages, Final after dependency resolve: 563
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 444, size is 442.96kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 0.000021s total time 1.988629
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_3c94_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1fa8_0///####STATCAT_Advanced####
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000025
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_45e0_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1fa8_0///####STATCAT_Advanced####
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/salvatore DELL/Documents/Unreal Projects/aaaaaa/aaaaaa.uproject BuildCookRun -project=C:/Users/salvatore DELL/Documents/Unreal Projects/aaaaaa/aaaaaa.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4
Editor-Cmd.exe -utf8output -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -map=/Game/Mia_maps/livello12_prova -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/Mia_maps/livello12_prova -Messaging -device=Android_ATC@8c0bd708 -addcmdline=-SessionId=E67B051541BD40F7C0F6C6B151961049 -SessionOwner=‘salvatore DE
LL’ -SessionName=‘Launch On Device’ -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\aaaaaa.uproject
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
LogPlayLevel: Project.WriteStageCommandline: Creating UE4CommandLine.txt
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.257347
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_3abc_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1fa8_0///####STATCAT_Advanced####
LogPlayLevel: Project.CreateStagingManifest: Creating Staging Manifest…
LogPlayLevel: Project.CleanStagingDirectory: Cleaning Stage Directory: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Saved\StagedBuilds\Android_ATC
LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Saved\StagedBuilds\Android_ATC
LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Saved\StagedBuilds\Android_ATC
LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying UFSFiles to staging directory: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Saved\StagedBuilds\Android_ATC
LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 8c0bd708 shell “echo $EXTERNAL_STORAGE”
LogPlayLevel: CommandUtils.Run: Run: Took 0,0830595s to run adb.exe, ExitCode=0
LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 8c0bd708 pull /storage/emulated/legacy/UE4Game/aaaaaa/Manifest_UFSFiles_Android.txt “C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Saved\StagedBuilds\Android_ATC\Manifest_UFSFiles_Android.txt_Android_ATC@8c0bd708”
LogPlayLevel: CommandUtils.Run: Run: Took 0,0825571s to run adb.exe, ExitCode=0
LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 8c0bd708 pull /storage/emulated/legacy/UE4Game/aaaaaa/Manifest_NonUFSFiles_Android.txt “C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Saved\StagedBuilds\Android_ATC\Manifest_NonUFSFiles_Android.txt_Android_ATC@8c0bd708”
LogPlayLevel: CommandUtils.Run: Run: Took 0,0555396s to run adb.exe, ExitCode=0
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
LogPlayLevel: Project.Package: ********** PACKAGE COMMAND STARTED **********
LogPlayLevel: Project.Package: ********** PACKAGE COMMAND COMPLETED **********
LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND STARTED **********
LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 8c0bd708 shell getprop ro.product.cpu.abi
LogPlayLevel: CommandUtils.Run: Run: Took 0,1065763s to run adb.exe, ExitCode=0
LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 8c0bd708 shell dumpsys SurfaceFlinger
LogPlayLevel: CommandUtils.Run: Run: Took 0,2822009s to run adb.exe, ExitCode=0
LogPlayLevel: AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
LogPlayLevel: AndroidPluginLanguage…ctor:
LogPlayLevel: APL: Engine\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
LogPlayLevel: UEDeployAndroid.MakeApk:
LogPlayLevel: ====29/05/2017 10:37:04====PREPARING TO MAKE APK=================================================================
LogPlayLevel: UEDeployAndroid.WriteJavaOBBDataFile:
LogPlayLevel: ==== Writing to OBB data file C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build\Android\src\com\YourCompany\aaaaaa\OBBData.java ====
LogPlayLevel: UEDeployAndroid.WriteJavaOBBDataFile:
LogPlayLevel: ==== OBB data file up to date so not writing. ====
LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
LogPlayLevel: ==== Writing to shim file C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
LogPlayLevel: ==== Shim data file up to date so not writing. ====
LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
LogPlayLevel: ==== Writing to template target file C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build\Android\src\com\YourCompany\aaaaaa\AlarmReceiver.java ====
LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
LogPlayLevel: ==== Template target file up to date so not writing. ====
LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
LogPlayLevel: ==== Writing to template target file C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build\Android\src\com\YourCompany\aaaaaa\DownloaderActivity.java ====
LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
LogPlayLevel: ==== Template target file up to date so not writing. ====
LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
LogPlayLevel: ==== Writing to template target file C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build\Android\src\com\YourCompany\aaaaaa\OBBDownloaderService.java ====
LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
LogPlayLevel: ==== Template target file up to date so not writing. ====
LogPlayLevel: UEDeployAndroid.MakeApk: Cleaning up files based on template dir C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build\Android\src\com\YourCompany\aaaaaa
LogPlayLevel: Building Java with SDK API level ‘android-19’
LogPlayLevel: UEDeployAndroid.CheckDependencies: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Binaries\Android\aaaaaa-armv7-es2.apk is out of date due to newer input file C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build/Android\res\drawable\intro definitivo.jpg
LogPlayLevel: AndroidPluginLanguage.Init: APL Init: armeabi-v7a
LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: GearVR init
LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: Oculus Signature Files (osig) will be removed from APK
LogPlayLevel: UEDeployAndroid.MakeApk: Performing complete package - wiping C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK, except for predexedLibs
LogPlayLevel: UEDeployAndroid.MakeApk: bPackageDataInsideApk = False
LogPlayLevel: UEDeployAndroid.MakeApk:
LogPlayLevel: ====29/05/2017 10:37:06====PREPARING NATIVE CODE=================================================================
LogPlayLevel: UEDeployAndroid.UpdateProjectProperties:
LogPlayLevel: ====29/05/2017 10:37:06====UPDATING BUILD CONFIGURATION FILES====================================================
LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml…
LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml…
LogPlayLevel: UEDeployAndroid.UpdateGameActivity:
LogPlayLevel: ==== Writing new GameActivity.java file to C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
LogPlayLevel: UEDeployAndroid.MakeApk:
LogPlayLevel: Copying new .so C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Android\UE4Game-armv7-es2.so file to jni folder…
LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Preparing native code for debugging…
LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode:
LogPlayLevel: File C:\Program Files (x86)\Epic Games\4.12/Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_0/Libs/armeabi-v7a/libvrapi.so copied to C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK/libs/armeabi-v7a/libvrapi.so
LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode:
LogPlayLevel: File C:\Program Files (x86)\Epic Games\4.12/Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_0/Libs/VrApi.jar copied to C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK/libs/VrApi.jar
LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode:
LogPlayLevel: File C:\Program Files (x86)\Epic Games\4.12/Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_0/Libs/SystemUtils.jar copied to C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK/libs/SystemUtils.jar
LogPlayLevel: UEDeployAndroid.MakeApk:
LogPlayLevel: ====29/05/2017 10:37:13====PERFORMING FINAL APK PACKAGE OPERATION================================================
LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndReturnError: Making .apk with Ant… (note: it’s safe to ignore javac obsolete warnings)
LogPlayLevel: Duplicated project name in import. Project custom_rules defined first in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\custom_rules.xml
LogPlayLevel: [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release
LogPlayLevel: [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release
LogPlayLevel: [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options.
LogPlayLevel: [javac] 3 warnings
LogPlayLevel: Duplicated project name in import. Project custom_rules defined first in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml
LogPlayLevel: [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release
LogPlayLevel: [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release
LogPlayLevel: [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options.
LogPlayLevel: [javac] 3 warnings
LogPlayLevel: BUILD FAILED
LogPlayLevel: C:\NVPACK\android-sdk-windows ools\ant\build.xml:653: The following error occurred while executing this line:
LogPlayLevel: C:\NVPACK\android-sdk-windows ools\ant\build.xml:698: null returned: 1
LogPlayLevel: Total time: 6 seconds
LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndReturnError: Making .apk with Ant again to show errors
LogPlayLevel: Buildfile: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\build.xml
LogPlayLevel: [getbuildtools] Using latest Build Tools: 22.0.1
LogPlayLevel: -set-mode-check:
LogPlayLevel: -set-debug-files:
LogPlayLevel: -check-env:
LogPlayLevel: [checkenv] Android SDK Tools Revision 24.2.0
LogPlayLevel: [checkenv] Installed at C:\NVPACK\android-sdk-windows
LogPlayLevel: -setup:
LogPlayLevel: [echo] Project Name: aaaaaa
LogPlayLevel: [gettype] Project Type: Application
LogPlayLevel: -set-debug-mode:
LogPlayLevel: -debug-obfuscation-check:
LogPlayLevel: -pre-build:
LogPlayLevel: -build-setup:
LogPlayLevel: [getbuildtools] Using latest Build Tools: 22.0.1
LogPlayLevel: [echo] Resolving Build Target for aaaaaa…
LogPlayLevel: [gettarget] Project Target: Android 4.4.2
LogPlayLevel: [gettarget] API level: 19
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Creating output directories if needed…
LogPlayLevel: [mkdir] Created dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\bin\rsObj
LogPlayLevel: [mkdir] Created dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\bin\rsLibs
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Resolving Dependencies for aaaaaa…
LogPlayLevel: [dependency] Library dependencies:
LogPlayLevel: [dependency]
LogPlayLevel: [dependency] ------------------
LogPlayLevel: [dependency] Ordered libraries:
LogPlayLevel: [dependency]
LogPlayLevel: [dependency] ------------------
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Building Libraries with ‘debug’…
LogPlayLevel: Duplicated project name in import. Project custom_rules defined first in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\custom_rules.xml
LogPlayLevel: [getbuildtools] Using latest Build Tools: 22.0.1
LogPlayLevel: nodeps:
LogPlayLevel: -set-mode-check:
LogPlayLevel: -set-debug-files:
LogPlayLevel: -check-env:
LogPlayLevel: [checkenv] Android SDK Tools Revision 24.2.0
LogPlayLevel: [checkenv] Installed at C:\NVPACK\android-sdk-windows
LogPlayLevel: -setup:
LogPlayLevel: [echo] Project Name: google-play-services_lib_rev19
LogPlayLevel: [gettype] Project Type: Android Library
LogPlayLevel: -set-debug-mode:
LogPlayLevel: -debug-obfuscation-check:
LogPlayLevel: -pre-build:
LogPlayLevel: -build-setup:
LogPlayLevel: [getbuildtools] Using latest Build Tools: 22.0.1
LogPlayLevel: [echo] Resolving Build Target for google-play-services_lib_rev19…
LogPlayLevel: [gettarget] Project Target: Android 4.4.2
LogPlayLevel: [gettarget] API level: 19
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Creating output directories if needed…
LogPlayLevel: [mkdir] Created dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\rsObj
LogPlayLevel: [mkdir] Created dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\rsLibs
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Resolving Dependencies for google-play-services_lib_rev19…
LogPlayLevel: [dependency] Library dependencies:
LogPlayLevel: [dependency] No Libraries
LogPlayLevel: [dependency]
LogPlayLevel: [dependency] ------------------
LogPlayLevel: -code-gen:
LogPlayLevel: [mergemanifest] Found Deleted Target File
LogPlayLevel: [mergemanifest] Merging AndroidManifest files into one.
LogPlayLevel: [mergemanifest] Manifest merger disabled. Using project manifest only.
LogPlayLevel: [echo] Handling aidl files…
LogPlayLevel: [aidl] No AIDL files to compile.
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Handling RenderScript files…
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Handling Resources…
LogPlayLevel: [aapt] Found Deleted Target File
LogPlayLevel: [aapt] Generating resource IDs…
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Handling BuildConfig class…
LogPlayLevel: [buildconfig] No need to generate new BuildConfig.
LogPlayLevel: -pre-compile:
LogPlayLevel: -compile:
LogPlayLevel: [javac] Compiling 1 source file to C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes
LogPlayLevel: [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release
LogPlayLevel: [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release
LogPlayLevel: [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options.
LogPlayLevel: [javac] 3 warnings
LogPlayLevel: [echo] Creating library output jar file…
LogPlayLevel: -post-compile:
LogPlayLevel: -obfuscate:
LogPlayLevel: -dex:
LogPlayLevel: [echo] Library project: do not convert bytecode…
LogPlayLevel: -crunch:
LogPlayLevel: [crunch] Crunching PNG Files in source dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res
LogPlayLevel: [crunch] To destination dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res
LogPlayLevel: [crunch] Crunched 0 PNG files to update cache
LogPlayLevel: -package-resources:
LogPlayLevel: [echo] Library project: do not package resources…
LogPlayLevel: -package:
LogPlayLevel: [echo] Library project: do not package apk…
LogPlayLevel: -post-package:
LogPlayLevel: -do-debug:
LogPlayLevel: [echo] Library project: do not create apk…
LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
LogPlayLevel: -post-build:
LogPlayLevel: debug:
LogPlayLevel: Duplicated project name in import. Project custom_rules defined first in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml
LogPlayLevel: [getbuildtools] Using latest Build Tools: 22.0.1
LogPlayLevel: nodeps:
LogPlayLevel: -set-mode-check:
LogPlayLevel: -set-debug-files:
LogPlayLevel: -check-env:
LogPlayLevel: [checkenv] Android SDK Tools Revision 24.2.0
LogPlayLevel: [checkenv] Installed at C:\NVPACK\android-sdk-windows
LogPlayLevel: -setup:
LogPlayLevel: [echo] Project Name: downloader_library
LogPlayLevel: [gettype] Project Type: Android Library
LogPlayLevel: -set-debug-mode:
LogPlayLevel: -debug-obfuscation-check:
LogPlayLevel: -pre-build:
LogPlayLevel: -build-setup:
LogPlayLevel: [getbuildtools] Using latest Build Tools: 22.0.1
LogPlayLevel: [echo] Resolving Build Target for downloader_library…
LogPlayLevel: [gettarget] Project Target: Android 4.4.2
LogPlayLevel: [gettarget] API level: 19
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Creating output directories if needed…
LogPlayLevel: [mkdir] Created dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\rsObj
LogPlayLevel: [mkdir] Created dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\rsLibs
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Resolving Dependencies for downloader_library…
LogPlayLevel: [dependency] Library dependencies:
LogPlayLevel: [dependency] No Libraries
LogPlayLevel: [dependency]
LogPlayLevel: [dependency] ------------------
LogPlayLevel: -code-gen:
LogPlayLevel: [mergemanifest] Found Deleted Target File
LogPlayLevel: [mergemanifest] Merging AndroidManifest files into one.
LogPlayLevel: [mergemanifest] Manifest merger disabled. Using project manifest only.
LogPlayLevel: [echo] Handling aidl files…
LogPlayLevel: [aidl] No AIDL files to compile.
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Handling RenderScript files…
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Handling Resources…
LogPlayLevel: [aapt] Found Deleted Target File
LogPlayLevel: [aapt] Generating resource IDs…
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Handling BuildConfig class…
LogPlayLevel: [buildconfig] No need to generate new BuildConfig.
LogPlayLevel: -pre-compile:
LogPlayLevel: -compile:
LogPlayLevel: [javac] Compiling 1 source file to C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes
LogPlayLevel: [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release
LogPlayLevel: [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release
LogPlayLevel: [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options.
LogPlayLevel: [javac] 3 warnings
LogPlayLevel: [echo] Creating library output jar file…
LogPlayLevel: -post-compile:
LogPlayLevel: -obfuscate:
LogPlayLevel: -dex:
LogPlayLevel: [echo] Library project: do not convert bytecode…
LogPlayLevel: -crunch:
LogPlayLevel: [crunch] Crunching PNG Files in source dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\res
LogPlayLevel: [crunch] To destination dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res
LogPlayLevel: [crunch] Crunched 0 PNG files to update cache
LogPlayLevel: -package-resources:
LogPlayLevel: [echo] Library project: do not package resources…
LogPlayLevel: -package:
LogPlayLevel: [echo] Library project: do not package apk…
LogPlayLevel: -post-package:
LogPlayLevel: -do-debug:
LogPlayLevel: [echo] Library project: do not create apk…
LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
LogPlayLevel: -post-build:
LogPlayLevel: debug:
LogPlayLevel: -code-gen:
LogPlayLevel: [mergemanifest] Found Deleted Target File
LogPlayLevel: [mergemanifest] Merging AndroidManifest files into one.
LogPlayLevel: [mergemanifest] Manifest merger disabled. Using project manifest only.
LogPlayLevel: [echo] Handling aidl files…
LogPlayLevel: [aidl] Found 1 AIDL files.
LogPlayLevel: [aidl] Compiling 1 AIDL files.
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Handling RenderScript files…
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Handling Resources…
LogPlayLevel: [aapt] Generating resource IDs…
LogPlayLevel: [aapt] res\drawable\intro definitivo.jpg: Invalid file name: must contain only [a-z0-9_.]
LogPlayLevel: [aapt] res\drawable\splash def.png: Invalid file name: must contain only [a-z0-9_.]
LogPlayLevel: BUILD FAILED
LogPlayLevel: C:\NVPACK\android-sdk-windows ools\ant\build.xml:653: The following error occurred while executing this line:
LogPlayLevel: C:\NVPACK\android-sdk-windows ools\ant\build.xml:698: null returned: 1
LogPlayLevel: Total time: 5 seconds
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: System.IO.FileNotFoundException: Impossibile trovare il file ‘C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK/bin/aaaaaa-debug.apk’.
LogPlayLevel: Nome file: ‘C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK/bin/aaaaaa-debug.apk’
LogPlayLevel: in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: in UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
LogPlayLevel: in UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy)
LogPlayLevel: in AndroidPlatform.Deploy(ProjectParams Params, DeploymentContext SC)
LogPlayLevel: in Project.Deploy(ProjectParams Params)
LogPlayLevel: in BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: in AutomationTool.BuildCommand.Execute()
LogPlayLevel: in AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
LogPlayLevel: in AutomationTool.Automation.Process(String] CommandLine)
LogPlayLevel: in AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: in AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param) LogPlayLevel: in AutomationTool.Program.Main() LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown) LogPlayLevel: Domain_ProcessExit LogPlayLevel: copying UAT log files... LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 22.271435 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Launch failed! Unknown Error LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../../../../Users/salvatore DELL/Documents/Unreal Projects/aaaaaa/Plugins/. Error: Impossibile trovare il file specificato. (0x00000002) LogPlayLevel: Launcher Device ID: Android_ATC@8c0bd708 LogPlayLevel: PlayLevel: No blueprints needed recompiling LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2d4_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1fa8_0///####STATCAT_Advanced#### LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_c80_0///####STATCAT_Advanced#### old //STATGROUP_Threads//LauncherWorker///Thread_4384_0///####STATCAT_Advanced#### LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/salvatore DELL/Documents/Unreal Projects/aaaaaa/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset LogSavePackage: Save=1.16ms LogSavePackage: Async saving from memory to 'C:/Users/salvatore DELL/Documents/Unreal Projects/aaaaaa/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset' LogSavePackage:Display: Finished SavePackage C:/Users/salvatore DELL/Documents/Unreal Projects/aaaaaa/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/salvatore DELL/Documents/Unreal Projects/aaaaaa/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset LogSavePackage: Save=1.01ms LogSavePackage: Async saving from memory to 'C:/Users/salvatore DELL/Documents/Unreal Projects/aaaaaa/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset' LogSavePackage:Display: Finished SavePackage C:/Users/salvatore DELL/Documents/Unreal Projects/aaaaaa/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset LogBlueprintCodeGen: GenerateStubs - all unconverted bp: 0, generated wrapers: 0 LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0 LogChunkManifestGenerator: Chunk: 0, Started with 563 packages, Final after dependency resolve: 563 LogChunkManifestGenerator:Display: Saving asset registry. LogChunkManifestGenerator:Display: Generated asset registry num assets 444, size is 442.96kb LogChunkManifestGenerator:Display: Done saving asset registry. LogCook:Display: Cook by the book total time in tick 0.214618s total time 2.313579 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_37c8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1fa8_0///####STATCAT_Advanced#### LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000060 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_37d0_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1fa8_0///####STATCAT_Advanced#### LogPlayLevel: Running AutomationTool... LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/salvatore DELL/Documents/Unreal Projects/aaaaaa/aaaaaa.uproject BuildCookRun -project=C:/Users/salvatore DELL/Documents/Unreal Projects/aaaaaa/aaaaaa.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4 Editor-Cmd.exe -utf8output -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -map=/Game/Mia_maps/livello12_prova -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/Mia_maps/livello12_prova -Messaging -device=Android_ATC@8c0bd708 -addcmdline=-SessionId=E67B051541BD40F7C0F6C6B151961049 -SessionOwner='salvatore DE LL' -SessionName='Launch On Device' -run LogPlayLevel: Automation.Process: Setting up command environment. LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\aaaaaa.uproject LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** LogPlayLevel: Project.WriteStageCommandline: Creating UE4CommandLine.txt LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.256028 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_28e0_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1fa8_0///####STATCAT_Advanced#### LogPlayLevel: Project.CreateStagingManifest: Creating Staging Manifest... LogPlayLevel: Project.CleanStagingDirectory: Cleaning Stage Directory: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying UFSFiles to staging directory: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Saved\StagedBuilds\Android_ATC LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 8c0bd708 shell "echo $EXTERNAL_STORAGE" LogPlayLevel: CommandUtils.Run: Run: Took 0,0950694s to run adb.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 8c0bd708 pull /storage/emulated/legacy/UE4Game/aaaaaa/Manifest_UFSFiles_Android.txt "C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Saved\StagedBuilds\Android_ATC\Manifest_UFSFiles_Android.txt_Android_ATC@8c0bd708" LogPlayLevel: CommandUtils.Run: Run: Took 0,0825583s to run adb.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 8c0bd708 pull /storage/emulated/legacy/UE4Game/aaaaaa/Manifest_NonUFSFiles_Android.txt "C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Saved\StagedBuilds\Android_ATC\Manifest_NonUFSFiles_Android.txt_Android_ATC@8c0bd708" LogPlayLevel: CommandUtils.Run: Run: Took 0,0565407s to run adb.exe, ExitCode=0 LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** LogPlayLevel: Project.Package: ********** PACKAGE COMMAND STARTED ********** LogPlayLevel: Project.Package: ********** PACKAGE COMMAND COMPLETED ********** LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND STARTED ********** LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 8c0bd708 shell getprop ro.product.cpu.abi LogPlayLevel: CommandUtils.Run: Run: Took 0,1090772s to run adb.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 8c0bd708 shell dumpsys SurfaceFlinger LogPlayLevel: CommandUtils.Run: Run: Took 0,2426724s to run adb.exe, ExitCode=0 LogPlayLevel: AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml LogPlayLevel: AndroidPluginLanguage..ctor: LogPlayLevel: APL: Engine\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml LogPlayLevel: UEDeployAndroid.MakeApk: LogPlayLevel: ====29/05/2017 10:41:10====PREPARING TO MAKE APK================================================================= LogPlayLevel: UEDeployAndroid.WriteJavaOBBDataFile: LogPlayLevel: ==== Writing to OBB data file C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build\Android\src\com\YourCompany\aaaaaa\OBBData.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaOBBDataFile: LogPlayLevel: ==== OBB data file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to shim file C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Shim data file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to template target file C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build\Android\src\com\YourCompany\aaaaaa\AlarmReceiver.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Template target file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to template target file C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build\Android\src\com\YourCompany\aaaaaa\DownloaderActivity.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Template target file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to template target file C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build\Android\src\com\YourCompany\aaaaaa\OBBDownloaderService.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Template target file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.MakeApk: Cleaning up files based on template dir C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build\Android\src\com\YourCompany\aaaaaa LogPlayLevel: Building Java with SDK API level 'android-19' LogPlayLevel: UEDeployAndroid.CheckDependencies: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Binaries\Android\aaaaaa-armv7-es2.apk is out of date due to newer input file C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build/Android\res\drawable\intro definitivo.jpg LogPlayLevel: AndroidPluginLanguage.Init: APL Init: armeabi-v7a LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: GearVR init LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: Oculus Signature Files (osig) will be removed from APK LogPlayLevel: UEDeployAndroid.MakeApk: Performing complete package - wiping C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK, except for predexedLibs LogPlayLevel: UEDeployAndroid.MakeApk: bPackageDataInsideApk = False LogPlayLevel: UEDeployAndroid.MakeApk: LogPlayLevel: ====29/05/2017 10:41:12====PREPARING NATIVE CODE================================================================= LogPlayLevel: UEDeployAndroid.UpdateProjectProperties: LogPlayLevel: ====29/05/2017 10:41:12====UPDATING BUILD CONFIGURATION FILES==================================================== LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml... LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml... LogPlayLevel: UEDeployAndroid.UpdateGameActivity: LogPlayLevel: ==== Writing new GameActivity.java file to C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ==== LogPlayLevel: UEDeployAndroid.MakeApk: LogPlayLevel: Copying new .so C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Android\UE4Game-armv7-es2.so file to jni folder... LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Preparing native code for debugging... LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: LogPlayLevel: File C:\Program Files (x86)\Epic Games\4.12/Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_0/Libs/armeabi-v7a/libvrapi.so copied to C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK/libs/armeabi-v7a/libvrapi.so LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: LogPlayLevel: File C:\Program Files (x86)\Epic Games\4.12/Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_0/Libs/VrApi.jar copied to C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK/libs/VrApi.jar LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: LogPlayLevel: File C:\Program Files (x86)\Epic Games\4.12/Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_0/Libs/SystemUtils.jar copied to C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK/libs/SystemUtils.jar LogPlayLevel: UEDeployAndroid.MakeApk: LogPlayLevel: ====29/05/2017 10:41:18====PERFORMING FINAL APK PACKAGE OPERATION================================================ LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndReturnError: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings) LogPlayLevel: Duplicated project name in import. Project custom_rules defined first in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\custom_rules.xml LogPlayLevel: [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release LogPlayLevel: [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release LogPlayLevel: [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. LogPlayLevel: [javac] 3 warnings LogPlayLevel: Duplicated project name in import. Project custom_rules defined first in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml LogPlayLevel: [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release LogPlayLevel: [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release LogPlayLevel: [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. LogPlayLevel: [javac] 3 warnings LogPlayLevel: BUILD FAILED LogPlayLevel: C:\NVPACK\android-sdk-windows ools\ant\build.xml:653: The following error occurred while executing this line: LogPlayLevel: C:\NVPACK\android-sdk-windows ools\ant\build.xml:698: null returned: 1 LogPlayLevel: Total time: 6 seconds LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndReturnError: Making .apk with Ant again to show errors LogPlayLevel: Buildfile: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\build.xml LogPlayLevel: [getbuildtools] Using latest Build Tools: 22.0.1 LogPlayLevel: -set-mode-check: LogPlayLevel: -set-debug-files: LogPlayLevel: -check-env: LogPlayLevel: [checkenv] Android SDK Tools Revision 24.2.0 LogPlayLevel: [checkenv] Installed at C:\NVPACK\android-sdk-windows LogPlayLevel: -setup: LogPlayLevel: [echo] Project Name: aaaaaa LogPlayLevel: [gettype] Project Type: Application LogPlayLevel: -set-debug-mode: LogPlayLevel: -debug-obfuscation-check: LogPlayLevel: -pre-build: LogPlayLevel: -build-setup: LogPlayLevel: [getbuildtools] Using latest Build Tools: 22.0.1 LogPlayLevel: [echo] Resolving Build Target for aaaaaa... LogPlayLevel: [gettarget] Project Target: Android 4.4.2 LogPlayLevel: [gettarget] API level: 19 LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Creating output directories if needed... LogPlayLevel: [mkdir] Created dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\bin\rsObj LogPlayLevel: [mkdir] Created dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\bin\rsLibs LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Resolving Dependencies for aaaaaa... LogPlayLevel: [dependency] Library dependencies: LogPlayLevel: [dependency] LogPlayLevel: [dependency] ------------------ LogPlayLevel: [dependency] Ordered libraries: LogPlayLevel: [dependency] LogPlayLevel: [dependency] ------------------ LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Building Libraries with 'debug'... LogPlayLevel: Duplicated project name in import. Project custom_rules defined first in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\custom_rules.xml LogPlayLevel: [getbuildtools] Using latest Build Tools: 22.0.1 LogPlayLevel: nodeps: LogPlayLevel: -set-mode-check: LogPlayLevel: -set-debug-files: LogPlayLevel: -check-env: LogPlayLevel: [checkenv] Android SDK Tools Revision 24.2.0 LogPlayLevel: [checkenv] Installed at C:\NVPACK\android-sdk-windows LogPlayLevel: -setup: LogPlayLevel: [echo] Project Name: google-play-services_lib_rev19 LogPlayLevel: [gettype] Project Type: Android Library LogPlayLevel: -set-debug-mode: LogPlayLevel: -debug-obfuscation-check: LogPlayLevel: -pre-build: LogPlayLevel: -build-setup: LogPlayLevel: [getbuildtools] Using latest Build Tools: 22.0.1 LogPlayLevel: [echo] Resolving Build Target for google-play-services_lib_rev19... LogPlayLevel: [gettarget] Project Target: Android 4.4.2 LogPlayLevel: [gettarget] API level: 19 LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Creating output directories if needed... LogPlayLevel: [mkdir] Created dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\rsObj LogPlayLevel: [mkdir] Created dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\rsLibs LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Resolving Dependencies for google-play-services_lib_rev19... LogPlayLevel: [dependency] Library dependencies: LogPlayLevel: [dependency] No Libraries LogPlayLevel: [dependency] LogPlayLevel: [dependency] ------------------ LogPlayLevel: -code-gen: LogPlayLevel: [mergemanifest] Found Deleted Target File LogPlayLevel: [mergemanifest] Merging AndroidManifest files into one. LogPlayLevel: [mergemanifest] Manifest merger disabled. Using project manifest only. LogPlayLevel: [echo] Handling aidl files... LogPlayLevel: [aidl] No AIDL files to compile. LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling RenderScript files... LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling Resources... LogPlayLevel: [aapt] Found Deleted Target File LogPlayLevel: [aapt] Generating resource IDs... LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling BuildConfig class... LogPlayLevel: [buildconfig] No need to generate new BuildConfig. LogPlayLevel: -pre-compile: LogPlayLevel: -compile: LogPlayLevel: [javac] Compiling 1 source file to C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes LogPlayLevel: [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release LogPlayLevel: [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release LogPlayLevel: [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. LogPlayLevel: [javac] 3 warnings LogPlayLevel: [echo] Creating library output jar file... LogPlayLevel: -post-compile: LogPlayLevel: -obfuscate: LogPlayLevel: -dex: LogPlayLevel: [echo] Library project: do not convert bytecode... LogPlayLevel: -crunch: LogPlayLevel: [crunch] Crunching PNG Files in source dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res LogPlayLevel: [crunch] To destination dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res LogPlayLevel: [crunch] Crunched 0 PNG files to update cache LogPlayLevel: -package-resources: LogPlayLevel: [echo] Library project: do not package resources... LogPlayLevel: -package: LogPlayLevel: [echo] Library project: do not package apk... LogPlayLevel: -post-package: LogPlayLevel: -do-debug: LogPlayLevel: [echo] Library project: do not create apk... LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop LogPlayLevel: -post-build: LogPlayLevel: debug: LogPlayLevel: Duplicated project name in import. Project custom_rules defined first in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml LogPlayLevel: [getbuildtools] Using latest Build Tools: 22.0.1 LogPlayLevel: nodeps: LogPlayLevel: -set-mode-check: LogPlayLevel: -set-debug-files: LogPlayLevel: -check-env: LogPlayLevel: [checkenv] Android SDK Tools Revision 24.2.0 LogPlayLevel: [checkenv] Installed at C:\NVPACK\android-sdk-windows LogPlayLevel: -setup: LogPlayLevel: [echo] Project Name: downloader_library LogPlayLevel: [gettype] Project Type: Android Library LogPlayLevel: -set-debug-mode: LogPlayLevel: -debug-obfuscation-check: LogPlayLevel: -pre-build: LogPlayLevel: -build-setup: LogPlayLevel: [getbuildtools] Using latest Build Tools: 22.0.1 LogPlayLevel: [echo] Resolving Build Target for downloader_library... LogPlayLevel: [gettarget] Project Target: Android 4.4.2 LogPlayLevel: [gettarget] API level: 19 LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Creating output directories if needed... LogPlayLevel: [mkdir] Created dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\rsObj LogPlayLevel: [mkdir] Created dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\rsLibs LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Resolving Dependencies for downloader_library... LogPlayLevel: [dependency] Library dependencies: LogPlayLevel: [dependency] No Libraries LogPlayLevel: [dependency] LogPlayLevel: [dependency] ------------------ LogPlayLevel: -code-gen: LogPlayLevel: [mergemanifest] Found Deleted Target File LogPlayLevel: [mergemanifest] Merging AndroidManifest files into one. LogPlayLevel: [mergemanifest] Manifest merger disabled. Using project manifest only. LogPlayLevel: [echo] Handling aidl files... LogPlayLevel: [aidl] No AIDL files to compile. LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling RenderScript files... LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling Resources... LogPlayLevel: [aapt] Found Deleted Target File LogPlayLevel: [aapt] Generating resource IDs... LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling BuildConfig class... LogPlayLevel: [buildconfig] No need to generate new BuildConfig. LogPlayLevel: -pre-compile: LogPlayLevel: -compile: LogPlayLevel: [javac] Compiling 1 source file to C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes LogPlayLevel: [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release LogPlayLevel: [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release LogPlayLevel: [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. LogPlayLevel: [javac] 3 warnings LogPlayLevel: [echo] Creating library output jar file... LogPlayLevel: -post-compile: LogPlayLevel: -obfuscate: LogPlayLevel: -dex: LogPlayLevel: [echo] Library project: do not convert bytecode... LogPlayLevel: -crunch: LogPlayLevel: [crunch] Crunching PNG Files in source dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\res LogPlayLevel: [crunch] To destination dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res LogPlayLevel: [crunch] Crunched 0 PNG files to update cache LogPlayLevel: -package-resources: LogPlayLevel: [echo] Library project: do not package resources... LogPlayLevel: -package: LogPlayLevel: [echo] Library project: do not package apk... LogPlayLevel: -post-package: LogPlayLevel: -do-debug: LogPlayLevel: [echo] Library project: do not create apk... LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop LogPlayLevel: -post-build: LogPlayLevel: debug: LogPlayLevel: -code-gen: LogPlayLevel: [mergemanifest] Found Deleted Target File LogPlayLevel: [mergemanifest] Merging AndroidManifest files into one. LogPlayLevel: [mergemanifest] Manifest merger disabled. Using project manifest only. LogPlayLevel: [echo] Handling aidl files... LogPlayLevel: [aidl] Found 1 AIDL files. LogPlayLevel: [aidl] Compiling 1 AIDL files. LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling RenderScript files... LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling Resources... LogPlayLevel: [aapt] Generating resource IDs... LogPlayLevel: [aapt] res\drawable\intro definitivo.jpg: Invalid file name: must contain only [a-z0-9_.] LogPlayLevel: [aapt] res\drawable\splash def.png: Invalid file name: must contain only [a-z0-9_.] LogPlayLevel: BUILD FAILED LogPlayLevel: C:\NVPACK\android-sdk-windows ools\ant\build.xml:653: The following error occurred while executing this line: LogPlayLevel: C:\NVPACK\android-sdk-windows ools\ant\build.xml:698: null returned: 1 LogPlayLevel: Total time: 5 seconds LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: System.IO.FileNotFoundException: Impossibile trovare il file 'C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK/bin/aaaaaa-debug.apk'. LogPlayLevel: Nome file: 'C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK/bin/aaaaaa-debug.apk' LogPlayLevel: in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogPlayLevel: in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) LogPlayLevel: in UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk) LogPlayLevel: in UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy) LogPlayLevel: in AndroidPlatform.Deploy(ProjectParams Params, DeploymentContext SC) LogPlayLevel: in Project.Deploy(ProjectParams Params) LogPlayLevel: in BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: in AutomationTool.BuildCommand.Execute() LogPlayLevel: in AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) LogPlayLevel: in AutomationTool.Automation.Process(String] CommandLine) LogPlayLevel: in AutomationTool.Program.MainProc(Object Param) LogPlayLevel: in AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
LogPlayLevel: in AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files…
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 21.270712
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error

Posting all of this as text doesn’t help too much. You may need to delete your previously cooked build. Output logs have colors for errors. So a screenshot would help people solve your issues more.

How do i do one screenshot: output log it is very long…excuse my English @thadkinsjr


thank you @thadkinsjr

SOLVED PROBLEM … I CANCELED ALL IMAGES FROM THE UNREAL PROJECTS FOLDER /…/ BUILD / ANDROID / RES / DRAWABLE AND RECOGNIZED ANOTHER ICONS FROM PROJECT SETTINGS> ANDROID> LAUNCH IMAGES> SHOW LAUNCH IMAGE grazie

Looks like the problem is you have spaces in the filenames for these files:

LogPlayLevel: [aapt] res\drawable\intro definitivo.jpg: Invalid file name: must contain only [a-z0-9_.]
LogPlayLevel: [aapt] res\drawable\splash def.png: Invalid file name: must contain only [a-z0-9_.]

While packaging for es2.0 android device, output log shows error in landscape material compilation. What to do?

You can see the log file where it says “Cannot access field LayerWeights of structure”. How to resolve even when mobile texture samplers show only 5 ??