Yesterday everything ok … today this is because … today I just changed the launch landscape icon in platform-platforms of the project settings … help…help
LogPlayLevel: Launcher Device ID: Android_ATC@8c0bd708
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_46a4_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1fa8_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_1d18_0///####STATCAT_Advanced#### old //STATGROUP_Threads//LauncherWorker///Thread_4384_0///####STATCAT_Advanced####
LogBlueprintCodeGen: GenerateStubs - all unconverted bp: 0, generated wrapers: 0
LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0
LogChunkManifestGenerator: Chunk: 0, Started with 563 packages, Final after dependency resolve: 563
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 444, size is 442.96kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 0.000021s total time 1.988629
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_3c94_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1fa8_0///####STATCAT_Advanced####
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000025
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_45e0_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1fa8_0///####STATCAT_Advanced####
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/salvatore DELL/Documents/Unreal Projects/aaaaaa/aaaaaa.uproject BuildCookRun -project=C:/Users/salvatore DELL/Documents/Unreal Projects/aaaaaa/aaaaaa.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4
Editor-Cmd.exe -utf8output -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -map=/Game/Mia_maps/livello12_prova -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/Mia_maps/livello12_prova -Messaging -device=Android_ATC@8c0bd708 -addcmdline=-SessionId=E67B051541BD40F7C0F6C6B151961049 -SessionOwner=‘salvatore DE
LL’ -SessionName=‘Launch On Device’ -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\aaaaaa.uproject
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
LogPlayLevel: Project.WriteStageCommandline: Creating UE4CommandLine.txt
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.257347
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_3abc_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1fa8_0///####STATCAT_Advanced####
LogPlayLevel: Project.CreateStagingManifest: Creating Staging Manifest…
LogPlayLevel: Project.CleanStagingDirectory: Cleaning Stage Directory: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Saved\StagedBuilds\Android_ATC
LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Saved\StagedBuilds\Android_ATC
LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Saved\StagedBuilds\Android_ATC
LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying UFSFiles to staging directory: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Saved\StagedBuilds\Android_ATC
LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 8c0bd708 shell “echo $EXTERNAL_STORAGE”
LogPlayLevel: CommandUtils.Run: Run: Took 0,0830595s to run adb.exe, ExitCode=0
LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 8c0bd708 pull /storage/emulated/legacy/UE4Game/aaaaaa/Manifest_UFSFiles_Android.txt “C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Saved\StagedBuilds\Android_ATC\Manifest_UFSFiles_Android.txt_Android_ATC@8c0bd708”
LogPlayLevel: CommandUtils.Run: Run: Took 0,0825571s to run adb.exe, ExitCode=0
LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 8c0bd708 pull /storage/emulated/legacy/UE4Game/aaaaaa/Manifest_NonUFSFiles_Android.txt “C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Saved\StagedBuilds\Android_ATC\Manifest_NonUFSFiles_Android.txt_Android_ATC@8c0bd708”
LogPlayLevel: CommandUtils.Run: Run: Took 0,0555396s to run adb.exe, ExitCode=0
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
LogPlayLevel: Project.Package: ********** PACKAGE COMMAND STARTED **********
LogPlayLevel: Project.Package: ********** PACKAGE COMMAND COMPLETED **********
LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND STARTED **********
LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 8c0bd708 shell getprop ro.product.cpu.abi
LogPlayLevel: CommandUtils.Run: Run: Took 0,1065763s to run adb.exe, ExitCode=0
LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 8c0bd708 shell dumpsys SurfaceFlinger
LogPlayLevel: CommandUtils.Run: Run: Took 0,2822009s to run adb.exe, ExitCode=0
LogPlayLevel: AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
LogPlayLevel: AndroidPluginLanguage…ctor:
LogPlayLevel: APL: Engine\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
LogPlayLevel: UEDeployAndroid.MakeApk:
LogPlayLevel: ====29/05/2017 10:37:04====PREPARING TO MAKE APK=================================================================
LogPlayLevel: UEDeployAndroid.WriteJavaOBBDataFile:
LogPlayLevel: ==== Writing to OBB data file C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build\Android\src\com\YourCompany\aaaaaa\OBBData.java ====
LogPlayLevel: UEDeployAndroid.WriteJavaOBBDataFile:
LogPlayLevel: ==== OBB data file up to date so not writing. ====
LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
LogPlayLevel: ==== Writing to shim file C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
LogPlayLevel: ==== Shim data file up to date so not writing. ====
LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
LogPlayLevel: ==== Writing to template target file C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build\Android\src\com\YourCompany\aaaaaa\AlarmReceiver.java ====
LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
LogPlayLevel: ==== Template target file up to date so not writing. ====
LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
LogPlayLevel: ==== Writing to template target file C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build\Android\src\com\YourCompany\aaaaaa\DownloaderActivity.java ====
LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
LogPlayLevel: ==== Template target file up to date so not writing. ====
LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
LogPlayLevel: ==== Writing to template target file C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build\Android\src\com\YourCompany\aaaaaa\OBBDownloaderService.java ====
LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
LogPlayLevel: ==== Template target file up to date so not writing. ====
LogPlayLevel: UEDeployAndroid.MakeApk: Cleaning up files based on template dir C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build\Android\src\com\YourCompany\aaaaaa
LogPlayLevel: Building Java with SDK API level ‘android-19’
LogPlayLevel: UEDeployAndroid.CheckDependencies: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Binaries\Android\aaaaaa-armv7-es2.apk is out of date due to newer input file C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build/Android\res\drawable\intro definitivo.jpg
LogPlayLevel: AndroidPluginLanguage.Init: APL Init: armeabi-v7a
LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: GearVR init
LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: Oculus Signature Files (osig) will be removed from APK
LogPlayLevel: UEDeployAndroid.MakeApk: Performing complete package - wiping C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK, except for predexedLibs
LogPlayLevel: UEDeployAndroid.MakeApk: bPackageDataInsideApk = False
LogPlayLevel: UEDeployAndroid.MakeApk:
LogPlayLevel: ====29/05/2017 10:37:06====PREPARING NATIVE CODE=================================================================
LogPlayLevel: UEDeployAndroid.UpdateProjectProperties:
LogPlayLevel: ====29/05/2017 10:37:06====UPDATING BUILD CONFIGURATION FILES====================================================
LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml…
LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml…
LogPlayLevel: UEDeployAndroid.UpdateGameActivity:
LogPlayLevel: ==== Writing new GameActivity.java file to C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
LogPlayLevel: UEDeployAndroid.MakeApk:
LogPlayLevel: Copying new .so C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Android\UE4Game-armv7-es2.so file to jni folder…
LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Preparing native code for debugging…
LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode:
LogPlayLevel: File C:\Program Files (x86)\Epic Games\4.12/Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_0/Libs/armeabi-v7a/libvrapi.so copied to C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK/libs/armeabi-v7a/libvrapi.so
LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode:
LogPlayLevel: File C:\Program Files (x86)\Epic Games\4.12/Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_0/Libs/VrApi.jar copied to C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK/libs/VrApi.jar
LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode:
LogPlayLevel: File C:\Program Files (x86)\Epic Games\4.12/Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_0/Libs/SystemUtils.jar copied to C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK/libs/SystemUtils.jar
LogPlayLevel: UEDeployAndroid.MakeApk:
LogPlayLevel: ====29/05/2017 10:37:13====PERFORMING FINAL APK PACKAGE OPERATION================================================
LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndReturnError: Making .apk with Ant… (note: it’s safe to ignore javac obsolete warnings)
LogPlayLevel: Duplicated project name in import. Project custom_rules defined first in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\custom_rules.xml
LogPlayLevel: [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release
LogPlayLevel: [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release
LogPlayLevel: [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options.
LogPlayLevel: [javac] 3 warnings
LogPlayLevel: Duplicated project name in import. Project custom_rules defined first in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml
LogPlayLevel: [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release
LogPlayLevel: [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release
LogPlayLevel: [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options.
LogPlayLevel: [javac] 3 warnings
LogPlayLevel: BUILD FAILED
LogPlayLevel: C:\NVPACK\android-sdk-windows ools\ant\build.xml:653: The following error occurred while executing this line:
LogPlayLevel: C:\NVPACK\android-sdk-windows ools\ant\build.xml:698: null returned: 1
LogPlayLevel: Total time: 6 seconds
LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndReturnError: Making .apk with Ant again to show errors
LogPlayLevel: Buildfile: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\build.xml
LogPlayLevel: [getbuildtools] Using latest Build Tools: 22.0.1
LogPlayLevel: -set-mode-check:
LogPlayLevel: -set-debug-files:
LogPlayLevel: -check-env:
LogPlayLevel: [checkenv] Android SDK Tools Revision 24.2.0
LogPlayLevel: [checkenv] Installed at C:\NVPACK\android-sdk-windows
LogPlayLevel: -setup:
LogPlayLevel: [echo] Project Name: aaaaaa
LogPlayLevel: [gettype] Project Type: Application
LogPlayLevel: -set-debug-mode:
LogPlayLevel: -debug-obfuscation-check:
LogPlayLevel: -pre-build:
LogPlayLevel: -build-setup:
LogPlayLevel: [getbuildtools] Using latest Build Tools: 22.0.1
LogPlayLevel: [echo] Resolving Build Target for aaaaaa…
LogPlayLevel: [gettarget] Project Target: Android 4.4.2
LogPlayLevel: [gettarget] API level: 19
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Creating output directories if needed…
LogPlayLevel: [mkdir] Created dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\bin\rsObj
LogPlayLevel: [mkdir] Created dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\bin\rsLibs
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Resolving Dependencies for aaaaaa…
LogPlayLevel: [dependency] Library dependencies:
LogPlayLevel: [dependency]
LogPlayLevel: [dependency] ------------------
LogPlayLevel: [dependency] Ordered libraries:
LogPlayLevel: [dependency]
LogPlayLevel: [dependency] ------------------
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Building Libraries with ‘debug’…
LogPlayLevel: Duplicated project name in import. Project custom_rules defined first in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\custom_rules.xml
LogPlayLevel: [getbuildtools] Using latest Build Tools: 22.0.1
LogPlayLevel: nodeps:
LogPlayLevel: -set-mode-check:
LogPlayLevel: -set-debug-files:
LogPlayLevel: -check-env:
LogPlayLevel: [checkenv] Android SDK Tools Revision 24.2.0
LogPlayLevel: [checkenv] Installed at C:\NVPACK\android-sdk-windows
LogPlayLevel: -setup:
LogPlayLevel: [echo] Project Name: google-play-services_lib_rev19
LogPlayLevel: [gettype] Project Type: Android Library
LogPlayLevel: -set-debug-mode:
LogPlayLevel: -debug-obfuscation-check:
LogPlayLevel: -pre-build:
LogPlayLevel: -build-setup:
LogPlayLevel: [getbuildtools] Using latest Build Tools: 22.0.1
LogPlayLevel: [echo] Resolving Build Target for google-play-services_lib_rev19…
LogPlayLevel: [gettarget] Project Target: Android 4.4.2
LogPlayLevel: [gettarget] API level: 19
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Creating output directories if needed…
LogPlayLevel: [mkdir] Created dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\rsObj
LogPlayLevel: [mkdir] Created dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\rsLibs
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Resolving Dependencies for google-play-services_lib_rev19…
LogPlayLevel: [dependency] Library dependencies:
LogPlayLevel: [dependency] No Libraries
LogPlayLevel: [dependency]
LogPlayLevel: [dependency] ------------------
LogPlayLevel: -code-gen:
LogPlayLevel: [mergemanifest] Found Deleted Target File
LogPlayLevel: [mergemanifest] Merging AndroidManifest files into one.
LogPlayLevel: [mergemanifest] Manifest merger disabled. Using project manifest only.
LogPlayLevel: [echo] Handling aidl files…
LogPlayLevel: [aidl] No AIDL files to compile.
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Handling RenderScript files…
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Handling Resources…
LogPlayLevel: [aapt] Found Deleted Target File
LogPlayLevel: [aapt] Generating resource IDs…
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Handling BuildConfig class…
LogPlayLevel: [buildconfig] No need to generate new BuildConfig.
LogPlayLevel: -pre-compile:
LogPlayLevel: -compile:
LogPlayLevel: [javac] Compiling 1 source file to C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes
LogPlayLevel: [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release
LogPlayLevel: [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release
LogPlayLevel: [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options.
LogPlayLevel: [javac] 3 warnings
LogPlayLevel: [echo] Creating library output jar file…
LogPlayLevel: -post-compile:
LogPlayLevel: -obfuscate:
LogPlayLevel: -dex:
LogPlayLevel: [echo] Library project: do not convert bytecode…
LogPlayLevel: -crunch:
LogPlayLevel: [crunch] Crunching PNG Files in source dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res
LogPlayLevel: [crunch] To destination dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res
LogPlayLevel: [crunch] Crunched 0 PNG files to update cache
LogPlayLevel: -package-resources:
LogPlayLevel: [echo] Library project: do not package resources…
LogPlayLevel: -package:
LogPlayLevel: [echo] Library project: do not package apk…
LogPlayLevel: -post-package:
LogPlayLevel: -do-debug:
LogPlayLevel: [echo] Library project: do not create apk…
LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
LogPlayLevel: -post-build:
LogPlayLevel: debug:
LogPlayLevel: Duplicated project name in import. Project custom_rules defined first in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml
LogPlayLevel: [getbuildtools] Using latest Build Tools: 22.0.1
LogPlayLevel: nodeps:
LogPlayLevel: -set-mode-check:
LogPlayLevel: -set-debug-files:
LogPlayLevel: -check-env:
LogPlayLevel: [checkenv] Android SDK Tools Revision 24.2.0
LogPlayLevel: [checkenv] Installed at C:\NVPACK\android-sdk-windows
LogPlayLevel: -setup:
LogPlayLevel: [echo] Project Name: downloader_library
LogPlayLevel: [gettype] Project Type: Android Library
LogPlayLevel: -set-debug-mode:
LogPlayLevel: -debug-obfuscation-check:
LogPlayLevel: -pre-build:
LogPlayLevel: -build-setup:
LogPlayLevel: [getbuildtools] Using latest Build Tools: 22.0.1
LogPlayLevel: [echo] Resolving Build Target for downloader_library…
LogPlayLevel: [gettarget] Project Target: Android 4.4.2
LogPlayLevel: [gettarget] API level: 19
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Creating output directories if needed…
LogPlayLevel: [mkdir] Created dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\rsObj
LogPlayLevel: [mkdir] Created dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\rsLibs
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Resolving Dependencies for downloader_library…
LogPlayLevel: [dependency] Library dependencies:
LogPlayLevel: [dependency] No Libraries
LogPlayLevel: [dependency]
LogPlayLevel: [dependency] ------------------
LogPlayLevel: -code-gen:
LogPlayLevel: [mergemanifest] Found Deleted Target File
LogPlayLevel: [mergemanifest] Merging AndroidManifest files into one.
LogPlayLevel: [mergemanifest] Manifest merger disabled. Using project manifest only.
LogPlayLevel: [echo] Handling aidl files…
LogPlayLevel: [aidl] No AIDL files to compile.
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Handling RenderScript files…
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Handling Resources…
LogPlayLevel: [aapt] Found Deleted Target File
LogPlayLevel: [aapt] Generating resource IDs…
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Handling BuildConfig class…
LogPlayLevel: [buildconfig] No need to generate new BuildConfig.
LogPlayLevel: -pre-compile:
LogPlayLevel: -compile:
LogPlayLevel: [javac] Compiling 1 source file to C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes
LogPlayLevel: [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release
LogPlayLevel: [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release
LogPlayLevel: [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options.
LogPlayLevel: [javac] 3 warnings
LogPlayLevel: [echo] Creating library output jar file…
LogPlayLevel: -post-compile:
LogPlayLevel: -obfuscate:
LogPlayLevel: -dex:
LogPlayLevel: [echo] Library project: do not convert bytecode…
LogPlayLevel: -crunch:
LogPlayLevel: [crunch] Crunching PNG Files in source dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\res
LogPlayLevel: [crunch] To destination dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res
LogPlayLevel: [crunch] Crunched 0 PNG files to update cache
LogPlayLevel: -package-resources:
LogPlayLevel: [echo] Library project: do not package resources…
LogPlayLevel: -package:
LogPlayLevel: [echo] Library project: do not package apk…
LogPlayLevel: -post-package:
LogPlayLevel: -do-debug:
LogPlayLevel: [echo] Library project: do not create apk…
LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
LogPlayLevel: -post-build:
LogPlayLevel: debug:
LogPlayLevel: -code-gen:
LogPlayLevel: [mergemanifest] Found Deleted Target File
LogPlayLevel: [mergemanifest] Merging AndroidManifest files into one.
LogPlayLevel: [mergemanifest] Manifest merger disabled. Using project manifest only.
LogPlayLevel: [echo] Handling aidl files…
LogPlayLevel: [aidl] Found 1 AIDL files.
LogPlayLevel: [aidl] Compiling 1 AIDL files.
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Handling RenderScript files…
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Handling Resources…
LogPlayLevel: [aapt] Generating resource IDs…
LogPlayLevel: [aapt] res\drawable\intro definitivo.jpg: Invalid file name: must contain only [a-z0-9_.]
LogPlayLevel: [aapt] res\drawable\splash def.png: Invalid file name: must contain only [a-z0-9_.]
LogPlayLevel: BUILD FAILED
LogPlayLevel: C:\NVPACK\android-sdk-windows ools\ant\build.xml:653: The following error occurred while executing this line:
LogPlayLevel: C:\NVPACK\android-sdk-windows ools\ant\build.xml:698: null returned: 1
LogPlayLevel: Total time: 5 seconds
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: System.IO.FileNotFoundException: Impossibile trovare il file ‘C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK/bin/aaaaaa-debug.apk’.
LogPlayLevel: Nome file: ‘C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK/bin/aaaaaa-debug.apk’
LogPlayLevel: in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: in UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
LogPlayLevel: in UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy)
LogPlayLevel: in AndroidPlatform.Deploy(ProjectParams Params, DeploymentContext SC)
LogPlayLevel: in Project.Deploy(ProjectParams Params)
LogPlayLevel: in BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: in AutomationTool.BuildCommand.Execute()
LogPlayLevel: in AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
LogPlayLevel: in AutomationTool.Automation.Process(String] CommandLine)
LogPlayLevel: in AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: in AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param) LogPlayLevel: in AutomationTool.Program.Main() LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown) LogPlayLevel: Domain_ProcessExit LogPlayLevel: copying UAT log files... LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 22.271435 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Launch failed! Unknown Error LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../../../../Users/salvatore DELL/Documents/Unreal Projects/aaaaaa/Plugins/. Error: Impossibile trovare il file specificato. (0x00000002) LogPlayLevel: Launcher Device ID: Android_ATC@8c0bd708 LogPlayLevel: PlayLevel: No blueprints needed recompiling LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2d4_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1fa8_0///####STATCAT_Advanced#### LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_c80_0///####STATCAT_Advanced#### old //STATGROUP_Threads//LauncherWorker///Thread_4384_0///####STATCAT_Advanced#### LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/salvatore DELL/Documents/Unreal Projects/aaaaaa/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset LogSavePackage: Save=1.16ms LogSavePackage: Async saving from memory to 'C:/Users/salvatore DELL/Documents/Unreal Projects/aaaaaa/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset' LogSavePackage:Display: Finished SavePackage C:/Users/salvatore DELL/Documents/Unreal Projects/aaaaaa/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/salvatore DELL/Documents/Unreal Projects/aaaaaa/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset LogSavePackage: Save=1.01ms LogSavePackage: Async saving from memory to 'C:/Users/salvatore DELL/Documents/Unreal Projects/aaaaaa/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset' LogSavePackage:Display: Finished SavePackage C:/Users/salvatore DELL/Documents/Unreal Projects/aaaaaa/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset LogBlueprintCodeGen: GenerateStubs - all unconverted bp: 0, generated wrapers: 0 LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0 LogChunkManifestGenerator: Chunk: 0, Started with 563 packages, Final after dependency resolve: 563 LogChunkManifestGenerator:Display: Saving asset registry. LogChunkManifestGenerator:Display: Generated asset registry num assets 444, size is 442.96kb LogChunkManifestGenerator:Display: Done saving asset registry. LogCook:Display: Cook by the book total time in tick 0.214618s total time 2.313579 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_37c8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1fa8_0///####STATCAT_Advanced#### LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000060 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_37d0_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1fa8_0///####STATCAT_Advanced#### LogPlayLevel: Running AutomationTool... LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/salvatore DELL/Documents/Unreal Projects/aaaaaa/aaaaaa.uproject BuildCookRun -project=C:/Users/salvatore DELL/Documents/Unreal Projects/aaaaaa/aaaaaa.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4 Editor-Cmd.exe -utf8output -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -map=/Game/Mia_maps/livello12_prova -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/Mia_maps/livello12_prova -Messaging -device=Android_ATC@8c0bd708 -addcmdline=-SessionId=E67B051541BD40F7C0F6C6B151961049 -SessionOwner='salvatore DE LL' -SessionName='Launch On Device' -run LogPlayLevel: Automation.Process: Setting up command environment. LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\aaaaaa.uproject LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** LogPlayLevel: Project.WriteStageCommandline: Creating UE4CommandLine.txt LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.256028 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_28e0_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1fa8_0///####STATCAT_Advanced#### LogPlayLevel: Project.CreateStagingManifest: Creating Staging Manifest... LogPlayLevel: Project.CleanStagingDirectory: Cleaning Stage Directory: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying UFSFiles to staging directory: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Saved\StagedBuilds\Android_ATC LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 8c0bd708 shell "echo $EXTERNAL_STORAGE" LogPlayLevel: CommandUtils.Run: Run: Took 0,0950694s to run adb.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 8c0bd708 pull /storage/emulated/legacy/UE4Game/aaaaaa/Manifest_UFSFiles_Android.txt "C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Saved\StagedBuilds\Android_ATC\Manifest_UFSFiles_Android.txt_Android_ATC@8c0bd708" LogPlayLevel: CommandUtils.Run: Run: Took 0,0825583s to run adb.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 8c0bd708 pull /storage/emulated/legacy/UE4Game/aaaaaa/Manifest_NonUFSFiles_Android.txt "C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Saved\StagedBuilds\Android_ATC\Manifest_NonUFSFiles_Android.txt_Android_ATC@8c0bd708" LogPlayLevel: CommandUtils.Run: Run: Took 0,0565407s to run adb.exe, ExitCode=0 LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** LogPlayLevel: Project.Package: ********** PACKAGE COMMAND STARTED ********** LogPlayLevel: Project.Package: ********** PACKAGE COMMAND COMPLETED ********** LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND STARTED ********** LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 8c0bd708 shell getprop ro.product.cpu.abi LogPlayLevel: CommandUtils.Run: Run: Took 0,1090772s to run adb.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 8c0bd708 shell dumpsys SurfaceFlinger LogPlayLevel: CommandUtils.Run: Run: Took 0,2426724s to run adb.exe, ExitCode=0 LogPlayLevel: AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml LogPlayLevel: AndroidPluginLanguage..ctor: LogPlayLevel: APL: Engine\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml LogPlayLevel: UEDeployAndroid.MakeApk: LogPlayLevel: ====29/05/2017 10:41:10====PREPARING TO MAKE APK================================================================= LogPlayLevel: UEDeployAndroid.WriteJavaOBBDataFile: LogPlayLevel: ==== Writing to OBB data file C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build\Android\src\com\YourCompany\aaaaaa\OBBData.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaOBBDataFile: LogPlayLevel: ==== OBB data file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to shim file C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Shim data file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to template target file C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build\Android\src\com\YourCompany\aaaaaa\AlarmReceiver.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Template target file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to template target file C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build\Android\src\com\YourCompany\aaaaaa\DownloaderActivity.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Template target file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to template target file C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build\Android\src\com\YourCompany\aaaaaa\OBBDownloaderService.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Template target file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.MakeApk: Cleaning up files based on template dir C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build\Android\src\com\YourCompany\aaaaaa LogPlayLevel: Building Java with SDK API level 'android-19' LogPlayLevel: UEDeployAndroid.CheckDependencies: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Binaries\Android\aaaaaa-armv7-es2.apk is out of date due to newer input file C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Build/Android\res\drawable\intro definitivo.jpg LogPlayLevel: AndroidPluginLanguage.Init: APL Init: armeabi-v7a LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: GearVR init LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: Oculus Signature Files (osig) will be removed from APK LogPlayLevel: UEDeployAndroid.MakeApk: Performing complete package - wiping C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK, except for predexedLibs LogPlayLevel: UEDeployAndroid.MakeApk: bPackageDataInsideApk = False LogPlayLevel: UEDeployAndroid.MakeApk: LogPlayLevel: ====29/05/2017 10:41:12====PREPARING NATIVE CODE================================================================= LogPlayLevel: UEDeployAndroid.UpdateProjectProperties: LogPlayLevel: ====29/05/2017 10:41:12====UPDATING BUILD CONFIGURATION FILES==================================================== LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml... LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml... LogPlayLevel: UEDeployAndroid.UpdateGameActivity: LogPlayLevel: ==== Writing new GameActivity.java file to C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ==== LogPlayLevel: UEDeployAndroid.MakeApk: LogPlayLevel: Copying new .so C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Android\UE4Game-armv7-es2.so file to jni folder... LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Preparing native code for debugging... LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: LogPlayLevel: File C:\Program Files (x86)\Epic Games\4.12/Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_0/Libs/armeabi-v7a/libvrapi.so copied to C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK/libs/armeabi-v7a/libvrapi.so LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: LogPlayLevel: File C:\Program Files (x86)\Epic Games\4.12/Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_0/Libs/VrApi.jar copied to C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK/libs/VrApi.jar LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: LogPlayLevel: File C:\Program Files (x86)\Epic Games\4.12/Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_0/Libs/SystemUtils.jar copied to C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK/libs/SystemUtils.jar LogPlayLevel: UEDeployAndroid.MakeApk: LogPlayLevel: ====29/05/2017 10:41:18====PERFORMING FINAL APK PACKAGE OPERATION================================================ LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndReturnError: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings) LogPlayLevel: Duplicated project name in import. Project custom_rules defined first in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\custom_rules.xml LogPlayLevel: [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release LogPlayLevel: [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release LogPlayLevel: [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. LogPlayLevel: [javac] 3 warnings LogPlayLevel: Duplicated project name in import. Project custom_rules defined first in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml LogPlayLevel: [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release LogPlayLevel: [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release LogPlayLevel: [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. LogPlayLevel: [javac] 3 warnings LogPlayLevel: BUILD FAILED LogPlayLevel: C:\NVPACK\android-sdk-windows ools\ant\build.xml:653: The following error occurred while executing this line: LogPlayLevel: C:\NVPACK\android-sdk-windows ools\ant\build.xml:698: null returned: 1 LogPlayLevel: Total time: 6 seconds LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndReturnError: Making .apk with Ant again to show errors LogPlayLevel: Buildfile: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\build.xml LogPlayLevel: [getbuildtools] Using latest Build Tools: 22.0.1 LogPlayLevel: -set-mode-check: LogPlayLevel: -set-debug-files: LogPlayLevel: -check-env: LogPlayLevel: [checkenv] Android SDK Tools Revision 24.2.0 LogPlayLevel: [checkenv] Installed at C:\NVPACK\android-sdk-windows LogPlayLevel: -setup: LogPlayLevel: [echo] Project Name: aaaaaa LogPlayLevel: [gettype] Project Type: Application LogPlayLevel: -set-debug-mode: LogPlayLevel: -debug-obfuscation-check: LogPlayLevel: -pre-build: LogPlayLevel: -build-setup: LogPlayLevel: [getbuildtools] Using latest Build Tools: 22.0.1 LogPlayLevel: [echo] Resolving Build Target for aaaaaa... LogPlayLevel: [gettarget] Project Target: Android 4.4.2 LogPlayLevel: [gettarget] API level: 19 LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Creating output directories if needed... LogPlayLevel: [mkdir] Created dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\bin\rsObj LogPlayLevel: [mkdir] Created dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\bin\rsLibs LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Resolving Dependencies for aaaaaa... LogPlayLevel: [dependency] Library dependencies: LogPlayLevel: [dependency] LogPlayLevel: [dependency] ------------------ LogPlayLevel: [dependency] Ordered libraries: LogPlayLevel: [dependency] LogPlayLevel: [dependency] ------------------ LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Building Libraries with 'debug'... LogPlayLevel: Duplicated project name in import. Project custom_rules defined first in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\custom_rules.xml LogPlayLevel: [getbuildtools] Using latest Build Tools: 22.0.1 LogPlayLevel: nodeps: LogPlayLevel: -set-mode-check: LogPlayLevel: -set-debug-files: LogPlayLevel: -check-env: LogPlayLevel: [checkenv] Android SDK Tools Revision 24.2.0 LogPlayLevel: [checkenv] Installed at C:\NVPACK\android-sdk-windows LogPlayLevel: -setup: LogPlayLevel: [echo] Project Name: google-play-services_lib_rev19 LogPlayLevel: [gettype] Project Type: Android Library LogPlayLevel: -set-debug-mode: LogPlayLevel: -debug-obfuscation-check: LogPlayLevel: -pre-build: LogPlayLevel: -build-setup: LogPlayLevel: [getbuildtools] Using latest Build Tools: 22.0.1 LogPlayLevel: [echo] Resolving Build Target for google-play-services_lib_rev19... LogPlayLevel: [gettarget] Project Target: Android 4.4.2 LogPlayLevel: [gettarget] API level: 19 LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Creating output directories if needed... LogPlayLevel: [mkdir] Created dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\rsObj LogPlayLevel: [mkdir] Created dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\rsLibs LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Resolving Dependencies for google-play-services_lib_rev19... LogPlayLevel: [dependency] Library dependencies: LogPlayLevel: [dependency] No Libraries LogPlayLevel: [dependency] LogPlayLevel: [dependency] ------------------ LogPlayLevel: -code-gen: LogPlayLevel: [mergemanifest] Found Deleted Target File LogPlayLevel: [mergemanifest] Merging AndroidManifest files into one. LogPlayLevel: [mergemanifest] Manifest merger disabled. Using project manifest only. LogPlayLevel: [echo] Handling aidl files... LogPlayLevel: [aidl] No AIDL files to compile. LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling RenderScript files... LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling Resources... LogPlayLevel: [aapt] Found Deleted Target File LogPlayLevel: [aapt] Generating resource IDs... LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling BuildConfig class... LogPlayLevel: [buildconfig] No need to generate new BuildConfig. LogPlayLevel: -pre-compile: LogPlayLevel: -compile: LogPlayLevel: [javac] Compiling 1 source file to C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes LogPlayLevel: [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release LogPlayLevel: [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release LogPlayLevel: [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. LogPlayLevel: [javac] 3 warnings LogPlayLevel: [echo] Creating library output jar file... LogPlayLevel: -post-compile: LogPlayLevel: -obfuscate: LogPlayLevel: -dex: LogPlayLevel: [echo] Library project: do not convert bytecode... LogPlayLevel: -crunch: LogPlayLevel: [crunch] Crunching PNG Files in source dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res LogPlayLevel: [crunch] To destination dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res LogPlayLevel: [crunch] Crunched 0 PNG files to update cache LogPlayLevel: -package-resources: LogPlayLevel: [echo] Library project: do not package resources... LogPlayLevel: -package: LogPlayLevel: [echo] Library project: do not package apk... LogPlayLevel: -post-package: LogPlayLevel: -do-debug: LogPlayLevel: [echo] Library project: do not create apk... LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop LogPlayLevel: -post-build: LogPlayLevel: debug: LogPlayLevel: Duplicated project name in import. Project custom_rules defined first in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml LogPlayLevel: [getbuildtools] Using latest Build Tools: 22.0.1 LogPlayLevel: nodeps: LogPlayLevel: -set-mode-check: LogPlayLevel: -set-debug-files: LogPlayLevel: -check-env: LogPlayLevel: [checkenv] Android SDK Tools Revision 24.2.0 LogPlayLevel: [checkenv] Installed at C:\NVPACK\android-sdk-windows LogPlayLevel: -setup: LogPlayLevel: [echo] Project Name: downloader_library LogPlayLevel: [gettype] Project Type: Android Library LogPlayLevel: -set-debug-mode: LogPlayLevel: -debug-obfuscation-check: LogPlayLevel: -pre-build: LogPlayLevel: -build-setup: LogPlayLevel: [getbuildtools] Using latest Build Tools: 22.0.1 LogPlayLevel: [echo] Resolving Build Target for downloader_library... LogPlayLevel: [gettarget] Project Target: Android 4.4.2 LogPlayLevel: [gettarget] API level: 19 LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Creating output directories if needed... LogPlayLevel: [mkdir] Created dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\rsObj LogPlayLevel: [mkdir] Created dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\rsLibs LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Resolving Dependencies for downloader_library... LogPlayLevel: [dependency] Library dependencies: LogPlayLevel: [dependency] No Libraries LogPlayLevel: [dependency] LogPlayLevel: [dependency] ------------------ LogPlayLevel: -code-gen: LogPlayLevel: [mergemanifest] Found Deleted Target File LogPlayLevel: [mergemanifest] Merging AndroidManifest files into one. LogPlayLevel: [mergemanifest] Manifest merger disabled. Using project manifest only. LogPlayLevel: [echo] Handling aidl files... LogPlayLevel: [aidl] No AIDL files to compile. LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling RenderScript files... LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling Resources... LogPlayLevel: [aapt] Found Deleted Target File LogPlayLevel: [aapt] Generating resource IDs... LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling BuildConfig class... LogPlayLevel: [buildconfig] No need to generate new BuildConfig. LogPlayLevel: -pre-compile: LogPlayLevel: -compile: LogPlayLevel: [javac] Compiling 1 source file to C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes LogPlayLevel: [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release LogPlayLevel: [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release LogPlayLevel: [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. LogPlayLevel: [javac] 3 warnings LogPlayLevel: [echo] Creating library output jar file... LogPlayLevel: -post-compile: LogPlayLevel: -obfuscate: LogPlayLevel: -dex: LogPlayLevel: [echo] Library project: do not convert bytecode... LogPlayLevel: -crunch: LogPlayLevel: [crunch] Crunching PNG Files in source dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\res LogPlayLevel: [crunch] To destination dir: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res LogPlayLevel: [crunch] Crunched 0 PNG files to update cache LogPlayLevel: -package-resources: LogPlayLevel: [echo] Library project: do not package resources... LogPlayLevel: -package: LogPlayLevel: [echo] Library project: do not package apk... LogPlayLevel: -post-package: LogPlayLevel: -do-debug: LogPlayLevel: [echo] Library project: do not create apk... LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop LogPlayLevel: -post-build: LogPlayLevel: debug: LogPlayLevel: -code-gen: LogPlayLevel: [mergemanifest] Found Deleted Target File LogPlayLevel: [mergemanifest] Merging AndroidManifest files into one. LogPlayLevel: [mergemanifest] Manifest merger disabled. Using project manifest only. LogPlayLevel: [echo] Handling aidl files... LogPlayLevel: [aidl] Found 1 AIDL files. LogPlayLevel: [aidl] Compiling 1 AIDL files. LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling RenderScript files... LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling Resources... LogPlayLevel: [aapt] Generating resource IDs... LogPlayLevel: [aapt] res\drawable\intro definitivo.jpg: Invalid file name: must contain only [a-z0-9_.] LogPlayLevel: [aapt] res\drawable\splash def.png: Invalid file name: must contain only [a-z0-9_.] LogPlayLevel: BUILD FAILED LogPlayLevel: C:\NVPACK\android-sdk-windows ools\ant\build.xml:653: The following error occurred while executing this line: LogPlayLevel: C:\NVPACK\android-sdk-windows ools\ant\build.xml:698: null returned: 1 LogPlayLevel: Total time: 5 seconds LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: System.IO.FileNotFoundException: Impossibile trovare il file 'C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK/bin/aaaaaa-debug.apk'. LogPlayLevel: Nome file: 'C:\Users\salvatore DELL\Documents\Unreal Projects\aaaaaa\Intermediate/Android/APK/bin/aaaaaa-debug.apk' LogPlayLevel: in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogPlayLevel: in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) LogPlayLevel: in UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk) LogPlayLevel: in UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy) LogPlayLevel: in AndroidPlatform.Deploy(ProjectParams Params, DeploymentContext SC) LogPlayLevel: in Project.Deploy(ProjectParams Params) LogPlayLevel: in BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: in AutomationTool.BuildCommand.Execute() LogPlayLevel: in AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) LogPlayLevel: in AutomationTool.Automation.Process(String] CommandLine) LogPlayLevel: in AutomationTool.Program.MainProc(Object Param) LogPlayLevel: in AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
LogPlayLevel: in AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files…
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 21.270712
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error