- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: begin: stack for UAT
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: === Handled ensure: ===
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: Ensure condition failed: ObservedKeyNames.Num() > 0 [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_BlueprintBase.cpp] [Line: 67]
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: Stack:
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffa65fb2de8 UE4Editor-AIModule.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffa65ea59a9 UE4Editor-AIModule.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffa94a4c252 UE4Editor-CoreUObject.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffa94b1ddec UE4Editor-CoreUObject.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffa94b2d147 UE4Editor-CoreUObject.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffa94b2c420 UE4Editor-CoreUObject.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffa7d0b40fd UE4Editor-UnrealEd.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffa7d0f47f5 UE4Editor-UnrealEd.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffa7cf61031 UE4Editor-UnrealEd.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffa7cf8bd5b UE4Editor-UnrealEd.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6c7b0363a UE4Editor-Cmd.exe!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6c7afb7ec UE4Editor-Cmd.exe!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6c7afbb5a UE4Editor-Cmd.exe!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6c7b0e31d UE4Editor-Cmd.exe!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6c7b1040a UE4Editor-Cmd.exe!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffadac67bd4 KERNEL32.DLL!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffadcc0ce51 ntdll.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:
- UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: end: stack for UAT
Everytime I try to package my game I get the error above I read in this post that It was because of bt decorators having null values. The solution in the post is confusing and I’ve been stuck on this for about 2 weeks. Please can anyone help me out.