On packaging a blank c++ project with no starter content for Android using Downloaded Engine and Visual Studio 2017 community edition from, i get an error.
UATHelper: Packaging (Android (ETC1)): Compiling Native code with NDK API 'android-19'
UATHelper: Packaging (Android (ETC1)): Building 6 actions with 4 processes...
UATHelper: Packaging (Android (ETC1)): [1/6] SharedPCH.Engine.h [armv7-es2]
UATHelper: Packaging (Android (ETC1)): In file included from C:/Users/user/Documents/Unreal Projects/MPuzzle/Intermediate/Build/Android/MPuzzle/Development/Engine/SharedPCH.Engine.h:110:
UATHelper: Packaging (Android (ETC1)): In file included from C:\Program Files\Epic Games\UE_4.20\Engine\Source\Runtime\Engine\Public\EngineSharedPCH.h:8:
UATHelper: Packaging (Android (ETC1)): In file included from C:/Program Files/Epic Games/UE_4.20/Engine/Source/Runtime/Core/Public\Misc/Exec.h:6:
UATHelper: Packaging (Android (ETC1)): In file included from C:/Program Files/Epic Games/UE_4.20/Engine/Source/Runtime/Core/Public\Misc/AssertionMacros.h:6:
UATHelper: Packaging (Android (ETC1)): In file included from C:/Program Files/Epic Games/UE_4.20/Engine/Source/Runtime/Core/Public\HAL/PlatformMisc.h:5:
UATHelper: Packaging (Android (ETC1)): In file included from C:/Program Files/Epic Games/UE_4.20/Engine/Source/Runtime/Core/Public\GenericPlatform/GenericPlatformMisc.h:7:
UATHelper: Packaging (Android (ETC1)): C:/Program Files/Epic Games/UE_4.20/Engine/Source/Runtime/Core/Public\HAL/PlatformCrt.h(5,10): fatal error: 'new' file not found
UATHelper: Packaging (Android (ETC1)): #include <new>
UATHelper: Packaging (Android (ETC1)): ^~~~~
UATHelper: Packaging (Android (ETC1)): 1 error generated.
PackagingResults: Error: 'new' file not found
UATHelper: Packaging (Android (ETC1)): ERROR: UBT ERROR: Failed to produce item: C:\Users\user\Documents\Unreal Projects\MPuzzle\Binaries\Android\MPuzzle-armv7-es2.so
UATHelper: Packaging (Android (ETC1)): (see C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\UBT-MPuzzle-Android-Development_2.txt for full exception trace)
PackagingResults: Error: UBT ERROR: Failed to produce item: C:\Users\user\Documents\Unreal Projects\MPuzzle\Binaries\Android\MPuzzle-armv7-es2.so
UATHelper: Packaging (Android (ETC1)): Total build time: 25.79 seconds (Parallel executor: 0.00 seconds)
UATHelper: Packaging (Android (ETC1)): Took 26.7847449s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (ETC1)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\UBT-MPuzzle-Android-Development_2.txt)
UATHelper: Packaging (Android (ETC1)): (see C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\Log.txt for full exception trace)
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\UBT-MPuzzle-Android-Development_2.txt)
UATHelper: Packaging (Android (ETC1)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (ETC1)): BUILD FAILED
PackagingResults: Error: Unknown Error
This ‘new’ file
UATHelper: Packaging (Android (ETC1)): C:/Program Files/Epic Games/UE_4.20/Engine/Source/Runtime/Core/Public\HAL/PlatformCrt.h(5,10): fatal error: 'new' file not found
UATHelper: Packaging (Android (ETC1)): #include <new>
UATHelper: Packaging (Android (ETC1)): ^~~~~
UATHelper: Packaging (Android (ETC1)): 1 error generated.
is in the MSVC include folder?