I remember in 4.11, whenever I did a build for the HTC Vive, I just packaged it normally. I would then just launch the .exe and alt-enter to fullscreen it to put it in VR mode. Now with 4.13 preview 2, that doesn’t seem to work anymore. I also get an error to rebuild lights even though I’m not getting them in the editor after doing a full light rebuild.
Is there a console command or something that I’m missing to allow me to play the level in my HTC Vive? I’m also using the new VR template / motion controller pawn in my map. Thanks!