Sorry, didn’t know if this was the best place to post this, but I’m trying to package my project to test performance in it’s own client versus running out of the editor, but the packaged .exe file doesn’t do anything after launch. I double click my .exe file, the loading wheel spins forever, if I leave the folder where my project is loaded open and the mouse is hovering over it. Otherwise if I close the folder, still nothing happens, but then I can’t delete that folder, because windows thinks the content is in use in another program, but I can’t find the process anywhere in my task manager.
OS: Win10 64-Bit
UE4 Version: 4.10.1
I’ve tried packaging a 64 bit client for both shipping and developmental builds, but neither works.