Packaged game failing to include new textures

Hi all,

I recently set up a remote build stack and it seemed to be working fine. I realised now that it never includes new textures added - they show up as empty in the actual game (played on an iPhone) but show up correctly in the editor.

Has anyone ever had the issue before? Any idea what that might be?

My development workstation is a PC and the remote builder is a Mac (of course). All functionality is fine, except the new textures.

Many thanks,

Ok I found the answer. Texture size. At least it looks like it - smaller textures work but a particularly large one failed.