I recently updated to version 5.2 and created a very basic game (camera actor, MetaHuman, and some planes). I set the packaging to Shipping and packaged for Windows. There were some warnings in the output log, but no errors and successfully packaged the game.
When I try to open the application, I get a black screen for only a moment and then the application closes.
All of my drivers are updated, and I can’t seem to find any kind of error reporting. I’ve dug around for hours to try to find a solution but nothing I’ve tried seems to help. Anyone have any idea what could be causing this issue?
*Edit: Packaging and running the default game works just fine, so it seems it may be a MetaHuman issue
Epic made changes to some of the functionality of MetaHumans between 5.1 and 5.2
they even make a point that a 5.2 MetaHuman is “incompatible” with UE 5.1 and a 5.1 MetaHuman may not work with UE 5.2
if you open your Log file in a text editor ( /Saved/Logs/[ProjectName].log ) do a search for “Error” and “Warning” and see if anything stands out.
I had an earlier project that used MetaHuman 5.1 and tried to upgrade it to 5.2, but there were too many errors and I decided it would be easier to leave it at 5.1.
For this new project, I went as far as starting it entirely from scratch with the updated MetaHuman and Quixel plugins. I also updated my saved MetaHuman in MetaHuman Creator.
I can try to uninstall and reinstall the plugins, and after that I will check the log files in the directory you mentioned for any errors/warnings. I will also try using one of the preset MetaHumans. Stay tuned!
UPDATE 1
I have discovered that the problem I described above only happens after I drag the MetaHuman Blueprint Class into the level. It cooks, builds, and packages as it should - but the application fails to run.
I wonder if there is a step I’m missing when trying to use the new MetaHuman 2.0 with UE 5.2?
UPDATE 2
I have discovered that another individual is experiencing the exact same issue as me MetaHuman Forum
Unfortunately, I cannot find the plugin that @bruno_pierron suggested
You have to disable MEtaHuman Animator plug-ins prior to compil to make it work.
I can’t find any kind of Animator plug-in.
UPDATE 3
I went on a whim and completely disabled the MetaHuman plugin seen below. Removing this plugin fixed the issue.