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Packaged game crashed on Oculus Rift with 4.24.3 but works with 4.22.3 ??

Hello VR Devs,

Well, the title say it all. I packaged a map with UE4 4.24.3 and it crashed at the start, the crash report said :

Assertion failed: InGameThread() [File:d:\build++ue4\sync\engine\plugins\runtime\oculus\oculusvr\source\oculushmd\private\OculusHMDPrivate.h] [Line: 235]

The Oculus VR plugin version is 1.41.0

But strangely enough the very same game in 4.22.3 starts and works normally with Oculus… (where the Oculus VR plugin version is 1.32.0)

A little hint would be greatly appreciated. Any ideas?

Some update : I tried packaging with 4.23.1 and it works well.

It means that the problem is likely related to the oculus plugin 1.41.0 of the 4.24.3 version. Am I the only one noticing the issue?

I see that the thread is bit dated, but I’m having the same, updated everything that I can think of - did anyone find a fix for this??

It seems to me that there are only two possible solutions :

  1. Try with the new UE4 4.25 version
    OR
  2. Compile the UE4 4.24.3 version from github and compile it with newest oculus plugin (1.48.0)

I did not try any of those solutions, there are just hypothesis. So far, I am carrying on using the 4.23.1 version.