I load stream levels with blueprints using events from a matinee. It works fine in the editor, load all levels without problems, but the game crash when I package the game and launch it, when the second stream level is loading.
I tried different things in the way I added levels. When I add levels from new maps there is no problem loading stream levels, but when I add levels from existing maps the crash appears. I change the order of stream level in the hierarchy, mixing new maps with existing maps, but the game always crash when stream the second level.
Why it crashes when loading a stream level from a existing map?