Packaged executable on Windows startup immediately crashing UE5.2

Hey,
I am having an issue with my project crashing, but there is no crash report and I can’t find any logs in my build directory. I do notice these warning logs in the packaging results and I have no idea what they mean.

UATHelper: Packaging (Windows): LogInit: Display: LogNNE: Warning: RDG MLOperator:MaxPool is not registered
UATHelper: Packaging (Windows): LogInit: Display: LogNNE: Warning: Hlsl MLOperatorRegistry failed to find validation for operator:MaxPool
UATHelper: Packaging (Windows): LogInit: Display: LogNNE: Warning: Model validator RDG Model validator detected an error.
UATHelper: Packaging (Windows): LogInit: Display: LogNNE: Warning: Model is not valid, skipping optimization passes.
UATHelper: Packaging (Windows): LogInit: Display: LogNNE: Warning: RDG MLOperator:Transpose is not registered
UATHelper: Packaging (Windows): LogInit: Display: LogNNE: Warning: Hlsl MLOperatorRegistry failed to find validation for operator:Transpose

I am also trying to start the game in a Lobby map, which I have set as the default map. This is also running OnlineSubsystems and OnlineSubsystemSteam. I see in steam that it’s starting to run, but then it’s just a black screen and a crash with no error message or anything. Is there a way to turn on what is crashing or to give me some form of logs?

Thanks

Actually, figured out the warnings. They come from the Metahuman plugin and for some reason that is what was preventing me from running the game