Packaged executable on Windows startup immediately crashing UE5.2

Hey,
I am having an issue with my project crashing, but there is no crash report and I can’t find any logs in my build directory. I do notice these warning logs in the packaging results and I have no idea what they mean.

UATHelper: Packaging (Windows): LogInit: Display: LogNNE: Warning: RDG MLOperator:MaxPool is not registered
UATHelper: Packaging (Windows): LogInit: Display: LogNNE: Warning: Hlsl MLOperatorRegistry failed to find validation for operator:MaxPool
UATHelper: Packaging (Windows): LogInit: Display: LogNNE: Warning: Model validator RDG Model validator detected an error.
UATHelper: Packaging (Windows): LogInit: Display: LogNNE: Warning: Model is not valid, skipping optimization passes.
UATHelper: Packaging (Windows): LogInit: Display: LogNNE: Warning: RDG MLOperator:Transpose is not registered
UATHelper: Packaging (Windows): LogInit: Display: LogNNE: Warning: Hlsl MLOperatorRegistry failed to find validation for operator:Transpose

I am also trying to start the game in a Lobby map, which I have set as the default map. This is also running OnlineSubsystems and OnlineSubsystemSteam. I see in steam that it’s starting to run, but then it’s just a black screen and a crash with no error message or anything. Is there a way to turn on what is crashing or to give me some form of logs?

Thanks

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Actually, figured out the warnings. They come from the Metahuman plugin and for some reason that is what was preventing me from running the game

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