Hi all,
Anyone know why I get a crash message upon running a packaged build? It only happens when I enable a plugin and only the first time after packaging. After a couple seconds, it goes away and the game boots up fine. It never happens any consecutive runs, even if I restart my computer or run another game in between.
Things maybe worth noting:
- packaging as win64 from editor
- deleted intermediate/saved/binaries
- tried packaging to various directories
- tried multiple plugins: Niagara and Substance
- checked the Niagara .uplugin, it’s set to Developer and Runtime (recommended)
- installed my engine to a custom location, not the default
- the file directory is different with vs. without a plugin enabled. with a plugin enabled, there’s a buried win64 .exe inside [myproject]/binaries/win64 aside from the .exe in the root folder. clicking either has the same result