I need some serious help on lighting after packaging. I’ve been trying to package my game for quest 2 but I’m having some serious lighting/color issues on the packaged apk. After adding the apk to my quest, the color saturation is extremely intense, and covered in red hues. When looking at the game in Vulcan mode, the colors are perfect. Has anyone else come across this issue? If so, could you please explain how to solve it? I’m hoping to resolve this issue by Friday as that’s my deadline for this final.
Here are a few examples of the lighting issues on the packaged game vs in unreal Vulkan preview mode.
Solved this issue awhile back, turns out the texture I was using for the walls wasn’t imported as DTX1/5, but was imported as R8G8B8A8 causing the over-saturated red look. I needed to adjust the image size to one such as 1920x1920 or other multiples by 2, in-order to import the texture correctly as DTX1/5.
Hi there, i have similar issue in Quest 2.
For a simple scene the colors are over saturated (left the oculus quest 2 results and in the right the windows unreal play mode). Even more. the moveable objects get no shadows (the right cube is moveable with physics applied). Do you have any suggestions?