Package Texture Streaming

Hello !!

I have a game that have a very different quality of texture in the unreal engine and in the executable package game .

Unreal:

Game:

it is with texture streaming ON, and I called the command “r.Streaming.PoolSize 4500” to increase the poolsize before packing.

Should I disable the texture streaming ? I mean it seems too important to turn off
Should I add in the level blueprint a node to run “r.Streaming.PoolSize 4500” ? Would that affect the package build?

I am kinda lost in that subject, thanks for the help people :smiley:

Yes add that node to your level blueprint (or edit your config.ini like mentioned half way down this page):

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thanks for the fast response, I tried adding the lines to the DefaultEngine.ini but it still with some problems streaming:

Trying with the node now…

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changing the .ini and putting the command node at the start of the level didnt work :confused:

I notice opening the package many times it sometimes gets a little better (like previous post). This is happening at an geometry actor, but others geometry are fine.

Does your packaged game have saved “Scalability” settings with the possibility they’re set to low? you can check in your packaged game folder “Saved/Config/Windows/Scalability.ini” (or whatever device)

In the package game folder I dont have that path, or that file, at the project I have an Scalability.ini at "\Saved\Config\WindowsEditor\Scalability.in"but it dont have anything in it

thanks for the reply :smiley:

Making another build and dIsabling the texture straming makes the game correct, but would be better to keep it

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