Hello, i’m building a VR-App with Passthrough for the Meta-Quest 3. When the checkbox for ‘Package game data inside .apk?’ is true, the build is failing. If its false the build isn’t failing.
When the build is failing, the OutputLog tells me UATHelper: Packaging (Android (ASTC)): > Task :app:compressDebugAssets FAILED
UATHelper: Packaging (Android (ASTC)): Execution failed for task ‘:app:compressDebugAssets’. When the checkbox is false, there is no task with that name.
Unreal Engine 5.4