Package error

Hello everyone!

I’ve been having save problems on adroid and I am trying to migrate project from 5.1 to 5.3.

Migration went succesfully, the game runs on engine and packaged for windows, tho not on android.

It is always the same mistake and only for android:

UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Running: A:\YouUnreal\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “A:\YouUnreal\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” VisualNovel Android Shipping -Project=“A:\devC\UnrealEngine\VisualNovel 5.3\VisualNovel.uproject” -Clean -NoHotReload “A:\devC\UnrealEngine\VisualNovel 5.3\VisualNovel.uproject” -NoUBTMakefiles -remoteini=“A:\devC\UnrealEngine\VisualNovel 5.3” -skipdeploy -log=“C:\Users\holle\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+YouUnreal+UE_5.3\UBT-VisualNovel-Android-Sh
ipping.txt”
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Log file: C:\Users\holle\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+YouUnreal+UE_5.3\UBT-VisualNovel-Android-Shipping.txt
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Cleaning VisualNovel binaries…
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Took 1,21s to run dotnet.exe, ExitCode=0
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Running: A:\YouUnreal\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “A:\YouUnreal\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” VisualNovel Android Shipping -Project=“A:\devC\UnrealEngine\VisualNovel 5.3\VisualNovel.uproject” -Manifest=“A:\devC\UnrealEngine\VisualNovel 5.3\Intermediate\Build\Manifest.xml” -remoteini=“A:\devC\UnrealEngine\VisualNovel 5.3” -skipdeploy -log=“C:\Users\holle\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+YouUnreal+UE_5.3\UBT-VisualNovel-Android-Shipping_2.txt”
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Log file: C:\Users\holle\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+YouUnreal+UE_5.3\UBT-VisualNovel-Android-Shipping_2.txt
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Using ‘git status’ to determine working set for adaptive non-unity build (A:\devC\UnrealEngine\VisualNovel 5.3).
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Creating makefile for VisualNovel (no existing makefile)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Firebase Features plugin path is A:\YouUnreal\UE_5.3\Engine\Plugins\Marketplace\FirebaseFeatures
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): /!\ Firebase Features is being included in a build as an Engine plugin. It means that its binaries won’t be rebuilt and thus, C++ changes of disabling or enabling features won’t take effect. If you want to remove C++ libraries from the build, you have to rebuild the plugin.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Android (8490178, based on r450784d) clang version 14.0.6 (toolchain/llvm-project - Git at Google 4c603efb0cca074e9238af8b4106c30add4418f6)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Target: x86_64-w64-windows-gnu
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Thread model: posix
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): InstalledDir: C:/Users/holle/AppData/Local/Android/Sdk/ndk/25.1.8937393/toolchains/llvm/prebuilt/windows-x86_64/bin
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Compiling with ray tracing enabled
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Android (8490178, based on r450784d) clang version 14.0.6 (toolchain/llvm-project - Git at Google 4c603efb0cca074e9238af8b4106c30add4418f6)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Target: x86_64-w64-windows-gnu
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Thread model: posix
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): InstalledDir: C:/Users/holle/AppData/Local/Android/Sdk/ndk/25.1.8937393/toolchains/llvm/prebuilt/windows-x86_64/bin
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): NDK toolchain: r25b, NDK version: 250200, ClangVersion: 14.0.6
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Compiling Native 64-bit code with NDK API ‘android-26’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Total execution time: 18.01 seconds
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Unhandled exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): at EpicGames.Core.FileSystemReference.ContainsName(String name, Int32 offset, Int32 length) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\FileSystemReference.cs:line 168
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): at EpicGames.Core.FileSystemReference.ContainsName(String name, Int32 offset) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\FileSystemReference.cs:line 155
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): at UnrealBuildTool.LinkEnvironment.<>c__DisplayClass70_0.<.ctor>b__0(FileItem x) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\LinkEnvironment.cs:line 457
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): at System.Linq.Enumerable.WhereListIterator1.ToList() UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): at UnrealBuildTool.LinkEnvironment..ctor(LinkEnvironment Other, UnrealArch OverrideArchitecture) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\LinkEnvironment.cs:line 457 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): at UnrealBuildTool.UEToolChain.LinkAllFiles(LinkEnvironment LinkEnvironment, Boolean bBuildImportLibraryOnly, IActionGraphBuilder Graph) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ToolChain\UEToolChain.cs:line 138 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): at UnrealBuildTool.UEBuildBinary.Build(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment CompileEnvironment, LinkEnvironment LinkEnvironment, ISourceFileWorkingSet WorkingSet, DirectoryReference ExeDir, IActionGraphBuilder Graph, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildBinary.cs:line 216 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): at UnrealBuildTool.UEBuildTarget.BuildAsync(BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, TargetDescriptor TargetDescriptor, ILogger Logger, Boolean bInitOnly) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2597 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): at UnrealBuildTool.BuildMode.CreateMakefileAsync(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 1130 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): at UnrealBuildTool.BuildMode.BuildAsync(List1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 396
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): at UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 659
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Took 18,46s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): UnrealBuildTool failed. See log for more details. (C:\Users\holle\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+YouUnreal+UE_5.3\UBT-VisualNovel-Android-Shipping_2.txt)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool executed for 0h 0m 23s
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): BUILD FAILED
PackagingResults: Error: Unknown Error

My full logs you can find here:
UBT-VisualNovel-Android-Shipping_2.txt (319.5 KB)

I’ve been stuck here for days. I tried everything I could find. I deleted any icons, I checked my project settings - they are the same as on 5.1.

it didn’t help. I am still having the exact same error. Moreover I need ndk 33 for google console :frowning: Because of 33 ndk saves do not work on 5.1 so I migrated to 5.3