Ok, Been working on a few new things and basically got my Pre Alpha Ready, I have been packing and testing on almost a daily basis, now I am having an issue when it comes to packing the project.
Immediately upon completion of the reflection capture build it instantly fails with a hull reference object not set error.
Now a few days ago I copied the entire directoy for the project and renamed it, and worked on the copy, when that failed to build saying saying something about the project ID already existing, I took the content folder and copied that back into the original directory.
And Now Im getting this error when I try to build it from the Original Directory and I have no idea what it means
Edit: While waiting, I tried ‘Cooking for Windows’ which completed successfully, so, and im a total noob here, coupled with the error and the fact it seems to point towards the exe, im guessing its not the content thats the issue here?
UATHelper: Packaging (Windows (64-bit)): Reflection code generated for YoutubeTutorials in 42.4105487 seconds
UATHelper: Packaging (Windows (64-bit)): ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.UEBuildTarget.GenerateLinkerFixupsContents(UEBuildBinary ExecutableBinary, CppCompileEnvironment CompileEnvironment, String HeaderFilename, String LinkerFixupsName, List1 PrivateDependencyModuleNames) PackagingResults: Error: System.NullReferenceException: Object reference not set to an instance of an object. UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.UEBuildTarget.CreateLinkerFixupsCPPFile(CppCompileEnvironment GlobalCompileEnvironment) UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List
1 OutputItems, List`1 UObjectModules, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph, EHotReload HotReload)
UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions)
UATHelper: Packaging (Windows (64-bit)): Took 132.8975092s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe YoutubeTutorials Win64 Shipping -Project=“C:\Users\ctrlx\Documents\Unreal Projects\YoutubeTutorials\YoutubeTutorials.uproject” “C:\Users\ctrlx\Documents\Unreal Projects\YoutubeTutorials\YoutubeTutorials.up
roject” -NoUBTMakefiles -remoteini=“C:\Users\ctrlx\Documents\Unreal Projects\YoutubeTutorials” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.07.05-11.57.47.txt’
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\ctrlx\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace)
PackagingResults: Error: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe YoutubeTutorials Win64 Shipping -Project=“C:\Users\ctrlx\Documents\Unreal Projects\YoutubeTutorials\YoutubeTutorials.uproject” “C:\Users\ctrlx\Documents\Unreal Projects\YoutubeTutorials\YoutubeTutorials.uproject” -NoUBTMakefiles
-remoteini=“C:\Users\ctrlx\Documents\Unreal Projects\YoutubeTutorials” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.07.05-11.57.47.txt’
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
Ive tried redoing the collisions on all the new items added, but I cant tell from the error message exactly what object is causing the error.
Any help on this would be greatly appreciated as its incredibly frustrating to have worked on something for MONTHS and be so close to releasing it and being unable to build it out, and since this was the original directory and this too is now broken the entire project is on the verge of being flushed down the toilet