Under SDK Config in the project setting I tried a few settings.
SDK levels I tried: latest, android-24, android-19 but all those give some sort of error.
The log below if from a build attempt with SDK levels set to: latest
I was confused sorry I read your post like “This is a known issue and not fixed yet in 4.15” Anyway, the packaging seems to work now, I’m not quite sure why it now works. I did use android-24 yesterday but maybe the SDK was missing something? I assumed the default Nvidia tool was setup correctly
I did the following things so this might help someone:
Go to C:\NVPACK\android-sdk-windows and open the SDK Manager.exe and make sure API 24 is installed.
In the Unreal folder deleting the Intermediate/Build/Saved folder.