The configuration is “DebugGame Client”.
The project has been cooked successfully.
The font is not loaded and I receive the following message :
LogLinker:Warning: Unable to load package (…/…/…/…/…/GitHub/UnrealEngine/…/…/KadeoGames/UDK/KSGM/Content/Fonts/Roboto.uasset). Package contains EditorOnly data which is not supported by the current build.
Is there any restrictions loading assets in Debug mode ?
I’m only working in C++.
I will try to create a class with a UPROPERTY() var and assigned it using the editor and cook the content with Front End to see if it changes.
Finally I found the solution.
I’ve found in another question that you need to place the assets within a directory called “Slate”.
My fonts where under /Fonts directory.
I’ve created a directory /Slate and moved the Fonts directory under /Slate and re-cooked the assets and it is working.