DevilsD
(Matt Boatswain)
June 7, 2016, 6:40am
1
Ive successfully implemented a new Custom Settings module on my 4.11.2 Source Build, it works fine with the Editor, even launching a standalone game it works fine. However when i attempt to package a game it fails with the following Fatal Error.
http://ltbb.org/devilsd/UnrealEngine/images/ISettingsModule.PNG
Ive tested this in a Blank project and it still occurs, simply adding the Includes to the Project Header file causes this issue.
http://ltbb.org/devilsd/UnrealEngine/images/Header.PNG
Its not just for ISettingsModule.h either, it seems to be related to all ISettings⦠type header includes that i add.
The thing is, the files clearly exist in the Engine Source directory and i know for a fact that other Modules make use of ISettingsā¦
http://ltbb.org/devilsd/UnrealEngine/images/Directory.PNG
Can anyone confirm that this is a problem?
2 Likes
DevilsD
(Matt Boatswain)
June 7, 2016, 7:24am
2
Using the full directory path seems to have fixed my problem.
#include "Developer/Settings/Public/ISettingsModule.h"
#include "Developer/Settings/Public/ISettingsSection.h"
#include "Developer/Settings/Public/ISettingsContainer.h"
Can i get some clarification as to why this would be the case?
5 Likes
brad4ever
(brad4ever)
July 14, 2016, 9:29pm
3
same problem here ⦠the solution is ok . thank you
Hi all, I am having the same issue now in UE5 and the full directory path fix is not working for me. Does anyone else have a deeper understanding on why this error happens?
Try to use UDeveloperSettings instead, itās runtime settings.
AlexBnew
(AlexBnew)
July 22, 2024, 5:11pm
6
If Someone have same problem, just add āSettingsā in Build.cs