I’m playing around with a new map… it’s going to be where my player starts… in a cave. One of the things I found while poking around at the collection of items/mats/textures/etc, was the particle directory, specifically the P_fire particle/emitter. I can place that on the ground in my cave and have a nice little fire, which I would like to do… but as soon as I turn away it blinks out. It blinks back on when I face it, but it won’t stay lit/running if I’m not facing it.
I’m presuming that I am doing something wrong since I don’t think particles/emitters are only supposed to be active while the camera is facing them, but I can’t figure out how to make that fire stay burning while I roam around the chamber. I’m OK with it going out once I get far enough away (there’s a ‘how long after no longer rendered before deactivation’ thing, set to 1 second, but that doesn’t seem to be my culprit), but while the player is in the room the fire should be casting light.
Any ideas? … I’ve not found anything in the way of tutorials that show real usage (plenty of things about making emitters/particles), and the Effects Cave has so much going on that I can’t tell if a fire goes out when I stop looking at it in there, nor did I find anything special about how those emitters were placed any different than how I tried to place mine.