Has anyone had a chance to play this free game on PS4 yet?
I wouldn’t be so interested in this game if my own project was going to use similar level architecture. This is a pretty nice looking interior house. And looking at the surface textures and lighting, I’m sure there is a lot going on. But a lot of it is something I’m not sure how they achieved. For example, when looking at the hall in general there are a lot of non-repeated cracks. Is there more going on here in the texture work than I’m aware? Also, in the corners of the walls are irregularities, nicks, cracks, etc. How is this effect accomplished where each corner of the wall is nice and smooth, but looks different than all the others. The painting around the moulding and window frames look pretty non-uniform as well. I’d like to be able to mimic some of these techniques in my materials. Not to mention there is a softness to the rendered image as well. Nothing is too sharp, unless this is all done through AA.