'P' Key should default to a BP Print String node

In the blueprint editor, you can hold the B key and left click to summon a Branch node. There are a few shortcuts like this. I propose by default binding the ‘P’ key to spawn a Print String node. Currently, the ‘P’ key is unbound in the blueprint editor.
Edit: Turns out P is bind to Begin Play, I guess I wasn’t trying on an event graph but only in functions. I still move to change this to Print String.

https://forums.unrealengine.com/unreal-engine/feedback-for-epic/119513-add-print-to-string-and-add-reroute-node-to-list-of-spawn-nodes-by-chord-shortcut-keys

I thought P was always parent. I really only use hotkeys 1,2,3 t,m, a, d, s, and L.
Mostly just in material editor. I type a lot in the blueprint area.
.They have p + lmb as a event begin play.

Actually… isn’t P bound to Begin Play in Actor?
But of course, I agree. Print Screen is used quite often while adding Begin Play is very rare action.

Ah, somehow I missed that it does Begin Play. I still propose it be changed to Print String because one does not frequently add begin play events, especially when the editor already has placeholders for you.