Overwatch map - Chaouen

UPDATE: In this week I’ve finally finished all 3D assets. Not sure if I have time I can do some more, but for now that’s all I need. Other thing I have been working was on decals. Some of them, like the sewer pits were created in maya as high poly and baked into a plane in substance painter. Other thing that I did this week was changing the sky in order to look more like an Overwatch sky. I used the sky from the map Ilios as reference. The clouds are pngs that I created from an imaged and added to a sphere with inverted normals.
The other thing I did this week was replacing some textures with other stylized ones that I got from a classmate. And finally I have been doing a bit more vertex painting and adding more assets and decals to the map.













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