Overriding Phys Material on Skeletal Mesh doesn't override physics objects from Phys Asset

I need to override the phys material of a character, but assigning an override on a Skeletal Mesh Component doesn’t override the internal colliders, and we seem to be unable to affect the internal colliders’ phys material.

Can we do this?

I know we can override Physics Assets on Skeletal Meshes, but I’d like to avoid that as it seems to involve a lot of unnecessary housekeeping.