Override Touch Widget not working after v42.40

Summary

Since the v42.40 update, the Touch Control Layout Override widget in UEFN no longer applies custom touchscreen control positions or icon overrides correctly. The touch controls remain functional, but changes configured through the widget are not reflected in-game.

This appears to be a regression introduced in v42.40, affecting the customization of mobile HUD controls.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

  1. Create a User Widget with a Touch Control Layout Override.
  2. Set a custom position and icon for a touch control.
  3. Assign the widget in Override Touch Widget property through the HUD Controller.
  4. Launch a session and check the touch controls.

Expected Result

Touch controls should use the custom positions in the widget. Custom icons assigned through Icon Override should also appear correctly in-game.

Observed Result

The touch controls remain functional, but their positions do not update to match the configured widget layout, and custom icon overrides are not applied as expected.

Platform(s)

PC (Mobile Preview)

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Additional Notes

I also tried toggling the new Apply Canvas Transform option on and off, but it didn’t make any difference.

FORT-1174190 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.