Summary
Since the v42.40 update, the Touch Control Layout Override widget in UEFN no longer applies custom touchscreen control positions or icon overrides correctly. The touch controls remain functional, but changes configured through the widget are not reflected in-game.
This appears to be a regression introduced in v42.40, affecting the customization of mobile HUD controls.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
- Create a User Widget with a Touch Control Layout Override.
- Set a custom position and icon for a touch control.
- Assign the widget in Override Touch Widget property through the HUD Controller.
- Launch a session and check the touch controls.
Expected Result
Touch controls should use the custom positions in the widget. Custom icons assigned through Icon Override should also appear correctly in-game.
Observed Result
The touch controls remain functional, but their positions do not update to match the configured widget layout, and custom icon overrides are not applied as expected.
Platform(s)
PC (Mobile Preview)
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Additional Notes
I also tried toggling the new Apply Canvas Transform option on and off, but it didn’t make any difference.

