Override LOD on Blueprint issue


I’m working on a VR project and I’ve made a tree with leaves with two range of LODs.
It runs smoothly in the viewport preview, but in VR I experience sometimes a frame drop … I want to override the minimum LOD so when we encounter performance issue all the leaves go low poly. The node “Set Forced LOD model” doesn’t seem to work as the game still render highpoly when we are near. Am I missing something ? Like a boolean to check ? Because I can access in Blueprint the boolean “get Override Min LOD” and it prints false. If this is the problem I can’t see how to check it “true”.

My leaves are static mesh component.

Thanks :slight_smile: