Summary
-
Music:
Combat music plays even when disabled in device settings.
There is no sound attenuation radius, so the music plays across half the island.
Music also triggers on friendly Spires (should be enemy-only). -
Attack:
Overlord and Scout Spires do not attack opposing team guards. Guards also do not recognize the Overlord Spire unless a player from the opposing team approaches its activation range.
Regarding the Scout Spire, guards do not attack it even after a player initiates device activation.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
-
Music:
Place any Overlord or Scout Spire β Disable music in details β Playtest β Music still plays. -
Attack:
Place an Overlord Spire or Scout Spire on the map β Add opposing team guards near the Spire β Observe guard behavior without any player nearby β Approach the Spire with an opposing team player to trigger activation β Observe guard behavior during and after activation.
Expected Result
-
Music:
Unchecking βPlay Musicβ should actually disable music on the Spire.
The music falloff radius should be adjustable, or the music should only be audible within a reasonable distance from the Spire.
If the checkbox is enabled, combat music should only trigger when approaching enemy Spires, not friendly ones. -
Attack:
Overlord and Scout Spires should attack opposing team guards automatically.
Guards should attack Overlord and Scout Spires regardless of whether a player is nearby.
Observed Result
- Music:
The music cannot be turned off. The sound radius is too large and cannot be adjusted. Combat music starts playing even when approaching a friendly Device.
2.Attack:
Spires do not attack opposing guards.
Guards ignore the Overlord Spire until an opposing player enters its activation range.
Guards never attack the Scout Spire, even after player-initiated activation.
Platform(s)
PC
Island Code
8686-4740-5257
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Additional Notes
Just remove the music entirely.
