Hello, I have an overlay material that uses a wave. It’s a moving circuit material that creatures a glitch-like effect. Here’s my desired result: Desired Result
And here is the issue in-game:
The overlay’s wave seems to be altered by the animation/breathing of the creature, creating an awkward pause instead of the consistent wave effect like in the first video. I’ve used overlay materials quite a bit and this is the first one that has been affected by the animation of the creature. Is there a way to make the overlay operate like in the first video?