Overlay material's wave changes based on creature's animation, how can I fix?

Hello, I have an overlay material that uses a wave. It’s a moving circuit material that creatures a glitch-like effect. Here’s my desired result: Desired Result

And here is the issue in-game:

The overlay’s wave seems to be altered by the animation/breathing of the creature, creating an awkward pause instead of the consistent wave effect like in the first video. I’ve used overlay materials quite a bit and this is the first one that has been affected by the animation of the creature. Is there a way to make the overlay operate like in the first video?

In the shader, the texture is likely using a World Aligned Texture. You can find more information about it here: https://youtu.be/BMbV4I4acaQ?si=C7R3EtKAZ9O95AQR. You should be able to disable it by modifying the shader and simply using a texture with normal UV mapping (UV Coord).