After switching to 5.41 overlay material is not showing up on a static mesh component.
Nanite is disabled on that mesh, and the material itself is most basic. Changing “Max Draw Distance” doesn’t help. In 5.32 it worked.
After switching to 5.41 overlay material is not showing up on a static mesh component.
Nanite is disabled on that mesh, and the material itself is most basic. Changing “Max Draw Distance” doesn’t help. In 5.32 it worked.
Hi, I have the same problem with some imported geometry. Material overlay not work with default material. But if I change the material, the overlay work again.
Did you find any solution at this problem?
Did you find an answer to this?
Did you import as a Skeletal Mesh? I tried to disable Skeletal Mesh import options and it worked for me. Hope it helps!!