Overlay materials don't work in 5.41?

After switching to 5.41 overlay material is not showing up on a static mesh component.

Nanite is disabled on that mesh, and the material itself is most basic. Changing “Max Draw Distance” doesn’t help. In 5.32 it worked.

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Hi, I have the same problem with some imported geometry. Material overlay not work with default material. But if I change the material, the overlay work again.

Did you find any solution at this problem?

Did you find an answer to this?

Did you import as a Skeletal Mesh? I tried to disable Skeletal Mesh import options and it worked for me. Hope it helps!! :slight_smile:

Overlay materials don’t work for me at all in 5.4.4 :cold_face:

me neither. ://///

works in 5.4.4

image

nvidia driver version
image

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i’m using 5.5.4 and i’ve tried it a bunch of times and doesn’t work.
even followed this

i have the latest drivers

i’ve tried on an empty project and it worked. but i can’t get them to work on my own project :confused:

Then perhaps you have a corrupt project or parts of it’s controlling blueprints? Try migrating the overlay actor and material to a fresh project and see if it works there.

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In C++, it seems unresponsive. SetOverlayMaterial (nulliptr) can be used, but given a specific MI, it will fail

OverlayActor.cpp (2.5 KB)
OverlayActor.h (1.5 KB)
Example c++ of a quick project. It works, depends if you want it from mouse over or component overlap.

I set up the c++ actor to react to both. UE 5.4. Just swap out the _API to your project name.

It is weird
Or may I ask if you know how to copy the gameplayCue effect on AI enemies with minimal copy mode to listenServer in UE5.4.4gas