After switching to 5.41 overlay material is not showing up on a static mesh component.
Nanite is disabled on that mesh, and the material itself is most basic. Changing “Max Draw Distance” doesn’t help. In 5.32 it worked.
After switching to 5.41 overlay material is not showing up on a static mesh component.
Nanite is disabled on that mesh, and the material itself is most basic. Changing “Max Draw Distance” doesn’t help. In 5.32 it worked.
Hi, I have the same problem with some imported geometry. Material overlay not work with default material. But if I change the material, the overlay work again.
Did you find any solution at this problem?
Did you find an answer to this?
Did you import as a Skeletal Mesh? I tried to disable Skeletal Mesh import options and it worked for me. Hope it helps!!
Overlay materials don’t work for me at all in 5.4.4
me neither. ://///
i’m using 5.5.4 and i’ve tried it a bunch of times and doesn’t work.
even followed this
i have the latest drivers
i’ve tried on an empty project and it worked. but i can’t get them to work on my own project
Then perhaps you have a corrupt project or parts of it’s controlling blueprints? Try migrating the overlay actor and material to a fresh project and see if it works there.
In C++, it seems unresponsive. SetOverlayMaterial (nulliptr) can be used, but given a specific MI, it will fail
OverlayActor.cpp (2.5 KB)
OverlayActor.h (1.5 KB)
Example c++ of a quick project. It works, depends if you want it from mouse over or component overlap.
I set up the c++ actor to react to both. UE 5.4. Just swap out the _API to your project name.