After switching to 5.41 overlay material is not showing up on a static mesh component.
Nanite is disabled on that mesh, and the material itself is most basic. Changing “Max Draw Distance” doesn’t help. In 5.32 it worked.
Hi, I have the same problem with some imported geometry. Material overlay not work with default material. But if I change the material, the overlay work again.
Did you find any solution at this problem?
Did you find an answer to this?
Did you import as a Skeletal Mesh? I tried to disable Skeletal Mesh import options and it worked for me. Hope it helps!! ![]()
Overlay materials don’t work for me at all in 5.4.4 ![]()
me neither. ://///
i’m using 5.5.4 and i’ve tried it a bunch of times and doesn’t work.
even followed this
i have the latest drivers
i’ve tried on an empty project and it worked. but i can’t get them to work on my own project ![]()
Then perhaps you have a corrupt project or parts of it’s controlling blueprints? Try migrating the overlay actor and material to a fresh project and see if it works there.
In C++, it seems unresponsive. SetOverlayMaterial (nulliptr) can be used, but given a specific MI, it will fail
OverlayActor.cpp (2.5 KB)
OverlayActor.h (1.5 KB)
Example c++ of a quick project. It works, depends if you want it from mouse over or component overlap.
I set up the c++ actor to react to both. UE 5.4. Just swap out the _API to your project name.
I was experimenting the same issue in UE 5.6, so, disabling nanite in mesh, makes Overlay works again for me.
ue 5.7 not working for me, I’ve spent almost a week trying everything I can. turning off nanites, adding vertextangentWS, nothing at all has worked I dont know what to do anymore
I just found this out myself.
Doesnt seem to work on nanite meshes. O_o.
sad luos is sad