Adding an overlay material to an SKM with a cloth sim on it seems to bust the base material on said cloth piece. The cloth is rendering the default world grid instead. Seems to repro 100% consistently, haven’t seen any chatter here about it.
Saw this, but no resolution here:
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Found the issue.. pebkac. Just needed the clothing usage flag checked in the overlay material. Party on!
Hello Jack,
Glad to hear this issue is resolved!
I’ll go ahead and close this ticket for now, but if you have any other questions please feel free to reach out!
Thank you,
Kyle B.