Overlapping UVs?

Hey guys. I’m fairly new to Unreal, but whenever I build the lighting, I get an error for several of my models saying that their UVs are overlapping. First of all, I didn’t necessarily UV map these. I put a material on them as I was making them in Cinema 4D, exported, and it kept the materials without having to UV map. Is there any way to fix this?

Make UV maps or use dynamic lighting.

Okay, so how do I use dynamic lighting? Do I just set the light mobility to Movable? If so, I still got the errors after doing that.

Dynamic Lighting Only

That’s how to do it, but the best answer (depending on your skill level with the modeling software) is to make UV maps.

Uhmm… Alright, well, that worked, but now everything has a green tint to it for some reason…

Did I do something wrong???

EDIT: Nevermind. I had to remove my Sphere Reflection Capture, then it looked normal again. Weird.