Hi.
I would like to know if it is appropriate to have copy/pasted elements in the 3D program of the character/interactive meshes. For example, if my character has 20 teeth, can I copy/paste them (their UVs will be stacked in the same spot)? Or do I have to make a separate UV channel for lightmap like with static meshes?
I am talking about elements that aren’t static and don’t have any baked lightning information in UE4.