Overlapping UV Errors while Building Lighting

I’m getting a million errors like shown below about overlapping UVs on a number of assets in the Brushify packs, and just wondering if this is something I’m doing wrong or if it means I need to use a different static mesh bc the ones I’ve acquired are improperly set up?

S_Maple_Large Object has overlapping UVs.
S_Maple_Large Lightmap UV are overlapping by 46.9%. Please adjust content - Enable Error Coloring to visualize.

Hi, in the following link, I have listed the solution to this error. GitHub - JDaMusicophile/Unreal-Engine-Errors: Hey Guys! Thought of providing some help to everyday Unr

1 Like