I’m getting a million errors like shown below about overlapping UVs on a number of assets in the Brushify packs, and just wondering if this is something I’m doing wrong or if it means I need to use a different static mesh bc the ones I’ve acquired are improperly set up?
S_Maple_Large Object has overlapping UVs.
S_Maple_Large Lightmap UV are overlapping by 46.9%. Please adjust content - Enable Error Coloring to visualize.