Overlapping transparent materials are cancelling each other out

I have a problem that when I have multiple overlapping sprites from particle effects with transparent materials, they interfere with each other. E.g. I have a transparent water splash material sprite and a water foam material and even though the splashes are in front of the foam, the foam makes the splashes look like they have a very low opacity. I assumed this was a sorting problem so I tried sorting methods like View Depth or View Distance, which did not change anything.

In the image you can see that the brown water splashes are hardly visible where the foam is and have a high opacity, as it should be, where there’s no foam like in the middle or top left. This happened to me in a variety of particle effects with transparent materials and I already tried out quite a few options in the translucency settings of the materials. Any help is appreciated a lot! :slight_smile:

You can set the transparency sort order in the mesh details. Here you want the column = 0 , splash = 1 and water = 2.

In the case of the splash, it’s probably a particle, but then the transparency sort order is still inside the details in the emitter.