Overlapping and Wrapping UV errors

I’ve have a number of models giving me overlapping and wrapping uv errors when baking the level lighting, but i cant figure out why. One in particular says they overlap by 50% and yet i know for sure that there is no overlapping what so ever on that model. I’ve even turned on the auto generate lightmap uvs and set lightmap index to 1, it still gets the same errors with similar overlapping %s.

Most of these models will be weapons, so generally not static, but it would be nice if they worked fine as static meshes. Any idea’s what i might be missing?

Make sure the uv. Is within the positive one uv space and that none of your uv islands touch that line also try deleting a single face of the suspected geometry to make sure there isn’t a copy behind it,sometimes accidental duplication happens. Will you post a screenshot of the uv. Impossible to tell what’s going on with out seeing.

ah nevermind, it appears that the light baker will try to bake for geo that has additive or pure emissive materials on it. I didnt consider those and that geos UVs just tile across all the others. That confuses the baker and you get all sorts of interesting results >.>