Overlap Volumes catching Particle Mesh

Hello this has been happening a little while. Any volume that is set to overlap, say a foliage blocking volume, or just a normal volume that is set to block only a vehicle or something will catch particle mesh, and make them fall / move very slowly, like being stuck in honey.

Here is an example picture of what happens to my shell particles if I start firing inside a foliage blocking volume.

This happens to any particles with mesh in them.

I’m having this same issue. Did you ever find a solution?

Still here

The same in 4.21