I have very little experience with materials and shaders so this may not even be possible but I thought I’d post here for some advice.
Basically I would like a material that causes the mesh it is attached to to highlight the areas it overlaps with other meshes, kinda like a decal I suppose. The static mesh itself would be invisible until it starts intersecting with other meshes at which point the surfaces that are being overlapped would be highlighted.
I’ve made a small mockup below of what I’m looking for, any help would be greatly appreciated.
Thanks in advance