Overlap Event With Motion Controllers

I am working on a interactable button right now and am having difficulty with the On Component Begin Overlap Node. I have the collision set up on my BP as overlap all dynamic, and I want it to send a message to the output log. However, when I cast to motion controller component, it doesn’t work. Any ideas? Here is my BP for reference:

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Just in case if somebody still seeking for answer for this topic, just add collision box/sphere/cylinder to vr pawn then it will work, at least it worked for me, cheers!

As syhdesign said, add a sphere or box collider component as a child of your motioncontroller component, and use that for collision checking (set to overlap all).