Overdosed - A Trip To Hell

I probably spent too much time making the kickstarter page. We never had any real marketing behind it apart from throwing out press releases and hoping for a bite. It never got that crutial initial buzz to get out of the blocks and it just ended up falling flat on it’s face. So much time has already been invested in this project so it’s going on steam regardless. We have a small amount to spend on art assets/music, so from now until the proper release (excluding early access) we will just be doing what we can, and the marketing left to some professionals instead!

EGX

Yesterday I took a little visit to EGX to check out a few things including trying out VR for the first time. There was so much going on it was just impossible to get round everything in just a day, especially when there’s a queue for all the big name games and what-not. Here are few pics I took from my **** (phone) camera!

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…and yes that’s a life size tie-! Anyways the highlight of the day just had to be trying out the upcoming HTC Vive - Valves answer to the Occulus Rift. The game they had on it was Elite Dangerous and it was simply amazing! I’ve never felt so immersed in a game before, I felt like I was actually piloting a space . Just looking around the cockpit, weaving around asteroids, trying to figure out which of the many buttons activates the missiles, it was all mind blowing! HOWEVER, and yeah it’s a big however… the resolution needed to be much higher for me to be completely sold on it. And HTC Vive is supposed to be the best for resolution. VR is the future but it may be a few years off from being a worthwhile consumer product. Still worth checking out at these events though!

So what’s going on with Overdosed?

My list of things to do with this game is getting smaller and smaller! But it’s still very hard to predict when it will be ready for Steam Early Access, but we’re looking at mere weeks away. I find myself just refining almost everything to make it the best it can be. It may not be the most efficient way of developing but if I see room for improvement I feel responsible for making it happen. Even when we release on Early Access the game will be constantly updated with both fixes and new/improved content. There’s just so much we want to put in this game but we know we can’t just keep it to ourselves forever :smiley:

Here are a few new shots of the new UI, improved flamethrower, and a load of dead enemies!

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