Technical aspects:
Unreal Engine 5
Global Illumination and Reflections: Lumen
Translucency: Raster
FPS in viewport: 90+, playable in the viewport
No post production done in the animation and images, this is the final result from Unreal Engine
Workflow: 3Ds Max / Unreal Engine 5 / DaVinci Resolve
Kitbashing done with Evermotion, Kitbash3D and Quixel Megascans
Project used as reference: Joaquim Valls by BJ Arquitectes Associats
Hope you’re well and having a wonderful week so far
Just wanted to hop in and say this looks spectacular. Especially the reflections on the windows. Truly beautiful work If you don’t mind me asking, how long did this take you to create?
Hey @PresumptivePanda doing good here, what about you?
This scene took around a month from reference to final product, working some daily hours.
About the reflections, I got surprised to be honest, I used lumen reflection and refraction. I’m sure it could get even better results if I would have used substrate materials, but I still don’t know them that much and this scene is specifically for a course I’m creating.
Have a good one!
There’s even a cool category: Tutorial & Course Discussions But sending you all the good luck until you’ve finished. Happy developing in the meantime!